From PathfinderWiki
A necromancer wields a magic staff.
(Magic item)

Aura (1E)
Caster Level (1E)
Item Level (2E)
Slot (1E)
Usage (2E)
Held in 1 hand
Source: Core Rulebook, pg(s). 491 (1E)
GM Core, pg(s). 278 (2E)
For other meanings of "Staff", please see Staff (disambiguation).

A magical staff is a shaft or pole capable of storing spells. Each staff can hold many spells, which makes them distinct from wands, and they might also bestow passive effects or abilities.234


A staff is activated by holding it in at least one hand or appendage and invoking the desired spell from the staff. Staves can be used normally only by particular spellcasters, such as spellcasters of the divine magic tradition when casting a divine spell.3

A spellcaster can prepare a staff daily, using the caster's power to fill the staff with magical charges each day.3

As a weapon

Staves can be wielded as bludgeoning weapons, with either one or two hands.34


Staves typically measure 4 to 7 feet in length, 2 to 3 inches in thickness, and 5 pounds in weight. Most are wooden with a gem, device, or metal caps on one or both ends and carved or runic embellishments, but they can be made of bone, metal, glass, or other materials.2

Known staves

See also: Category:Staves

Known staves include:


  1. A personal staff optionally has a trait for one magic tradition, instead of the magical trait, if the staff is fully steeped in that tradition and contains spells only from that tradition's spell list.(Logan Bonner, et al. “4: Magic Items” in Secrets of Magic, 167. Paizo Inc., 2020)
  2. 2.0 2.1 Jason Bulmahn, et al. “Magic Items” in Core Rulebook, 491. Paizo Inc., 2009
  3. 3.0 3.1 3.2 3.3 Logan Bonner, et al. “Treasure Trove” in GM Core, 278. Paizo Inc., 2023
  4. 4.0 4.1 Logan Bonner, et al. “11: Crafting & Treasure” in Core Rulebook, 592. Paizo Inc., 2019