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Outer God

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Outer Gods
The summoning of an aspect of Yog-Sothoth
Home Dark Tapestry
Alignment Varies
Worshipers The Old Cults, The Night Heralds, Neothelids, Seugathi, Cloakers
Domains Chaos, Knowledge, Madness, Rune, Void
Subdomains Dark Tapestry, Insanity, Language, Memory, Nightmare, Stars
Favored Weapon Varies, but daggers are common

Gods of the Dark Tapestry, known as the Elder Mythos, form two categories, in so far as such chaos might be categorized: the Outer Gods[1] and the Great Old Ones. The Outer Gods are equivalent to true deities, whereas the Great Old Ones are less powerful: more akin to demigods, like the archdevils and demon lords. The Great Old Ones respect the Outer Gods and may be seen as heralds or high priests of their greater kind.

Outer Gods are much freer agents than the Great Old Ones, able to travel the Dark Tapestry, other parts of the universe, and even out of time and reality. For mortals, though, the differences between cults of gods of either category is practically meaningless.[2]

Outer Gods are poorly understood beings who are said to dwell in the darkness between the stars, a place known as the Dark Tapestry. What is known is that they are truly ancient, and probably pre-date not only the world of Golarion but also its more human-like gods. They are thought to be of a vast, alien intelligence which mortals investigate at their own peril. Those who follow them and draw magical power from their worship are almost always insane, believing that these ancient beings will one day return to unmake the world.[3]

The total number of Outer Gods is unknown, but individual gods are known to include Azathoth, Yog-Sothoth, Shub-Niggurath,[4] and Nyarlathotep[5].


Please note that the rules and information found in The Inner Sea World Guide, p. 235, are superseded by those in Pathfinder 46: Wake of the Watcher.