Charg
Charg
(Deity)
Titles
The Typhon Wheel
Realm
Alignment
Areas of Concern
Catastrophic decline
Detrimental complacency
Monsters
Detrimental complacency
Monsters
Edicts
Allow others to deal with their own mistakes, lead monsters to attack settlements, refrain from maintaining or fixing your possessions
Anathema
Kill a monster that is not a direct threat, meddle in situations that do not directly affect you
Follower Alignments (1E)
Domains (1E)
Destruction, Evil, Madness, Strength
Subdomains (1E)
Catastrophe, Fear, Ferocity, Nightmare
Sanctification (2E)
Can choose unholy
Domains (2E)
Abominations, disorientation, might, time
Alternate: Decay, nightmares
Alternate: Decay, nightmares
Favored Weapon
Symbol
Monstrous eyes behind a crumbling wall
Sacred Animal
Sacred Colors
Brown, rust red
The religious symbol, sacred animal, and sacred color for this deity are listed exclusively in the Divine Mysteries Web Supplement.
Charg is a sahkil tormentor that appears as a cluster of humanoid and monstrous heads, viscera, and limbs.1
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References
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- ↑ “Chapter 1: Fiendish Divinities” in Book of the Damned, 132. Paizo Inc., 2017 .
Categories:
- Stubs
- Charg
- Sahkil tormentors
- Xibalba/Inhabitants
- Ethereal Plane/Inhabitants
- Demigods
- Neutral evil deities
- Destruction domain deities
- Evil domain deities
- Madness domain deities
- Strength domain deities
- Catastrophe subdomain deities
- Fear subdomain deities
- Ferocity subdomain deities
- Nightmare subdomain deities
- Abominations domain deities (2E)
- Disorientation domain deities (2E)
- Might domain deities (2E)
- Time domain deities (2E)
- Decay domain deities (2E)
- Nightmares domain deities (2E)