Command
Command
(Spell)
Tradition
arcane, divine, occult
Rank (2E)
Spell 1
School
Enchantment (compulsion) (1E)
Descriptor
Level (1E)
Cleric 1
The command spell allows the caster to give the target a single command, which it must obey to the best of its ability as soon as it can, but within the next six seconds, or else the spell fails. These commands are:12
- Approach: move towards the caster
- Drop: drop whatever they are holding
- Fall: fall prone
- Flee: run away
- Halt: stand in place
References
- ↑ “Spells” in Core Rulebook, 256–7. Paizo Inc., 2009 .
- ↑ “7: Spells” in Core Rulebook, 325. Paizo Inc., 2019 .