Command

From PathfinderWiki
Command
(Spell)
Auditory
Linguistic
Mental

Tradition
arcane, divine, occult
Rank (2E)
Spell 1
School
Enchantment (compulsion) (1E)
Descriptor
Level (1E)
Source: Core Rulebook, pg(s). 256–7 (1E)
Core Rulebook, pg(s). 325 (2E)

The command spell allows the caster to give the target a single command, which it must obey to the best of its ability as soon as it can, but within the next six seconds, or else the spell fails. These commands are:12

  • Approach: move towards the caster
  • Drop: drop whatever they are holding
  • Fall: fall prone
  • Flee: run away
  • Halt: stand in place

References

  1. Jason Bulmahn, et al. “Spells” in Core Rulebook, 256–7. Paizo Inc., 2009
  2. Logan Bonner, et al. “7: Spells” in Core Rulebook, 325. Paizo Inc., 2019