Command
Command
(Spell)
Tradition
Rank (2E)
Spell 1
School
Enchantment (compulsion) (1E)
Descriptor
Level (1E)
On Core Rulebook for Second Edition 325, command also has the trait and lacks the
Concentrate
Manipulate
traits.The command spell allows the caster to give the target a single command, which it must obey to the best of its ability as soon as it can, but within the next six seconds, or else the spell fails. These commands are:123
- Approach: Move towards the caster
- Drop: Drop whatever they are holding
- Fall: Fall prone
- Flee: Run away
- Halt: Stand in place
References
- ↑ “Spells” in Core Rulebook, 256–7. Paizo Inc., 2009 .
- ↑ “7: Spells” in Core Rulebook, 325. Paizo Inc., 2019 .
- ↑ “Spells” in Player Core, 321. Paizo Inc., 2023 .
Categories:
- Spells
- 1st level spells
- Adept spells
- Antipaladin spells
- Cleric spells
- Inquisitor spells
- Medium spells
- Mesmerist spells
- Occultist spells
- Oracle spells
- Psychic spells
- Warpriest spells
- Witch spells
- Enchantment spells
- Compulsion spells
- Language-dependent spells
- Mind-affecting spells
- Rank 1 spells
- Arcane spells
- Divine spells
- Occult spells
- Auditory trait spells
- Linguistic trait spells
- Mental trait spells
- Enchantment trait spells
- Concentrate spells
- Manipulate spells