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Command

From PathfinderWiki
Command
(Spell)
School Enchantment (compulsion)
Descriptor Language-dependent / mind-affecting
Level Clr 1

Source: Pathfinder RPG Core Rulebook, pg(s). 256-7

The command spell allows the caster to give the target a single command, which it must obey to the best of its ability as soon as it can, but within the next six seconds, or else the spell fails. These commands are:[1]

  • Approach: move towards the caster
  • Drop: drop whatever they are holding
  • Fall: go prone
  • Flee: run away
  • Halt: stand in place

References