Command

From PathfinderWiki
Command
(Spell)
Tradition arcane, divine, occult
Level (2E) Spell 1
School Enchantment (compulsion)(1E)
Descriptor Language-dependent / mind-affecting
Level (1E) Cleric 1

Source: Core Rulebook, pg(s). 256–7 (1E)
Core Rulebook, pg(s). 325 (2E)

The command spell allows the caster to give the target a single command, which it must obey to the best of its ability as soon as it can, but within the next six seconds, or else the spell fails. These commands are:[1][2]

  • Approach: move towards the caster
  • Drop: drop whatever they are holding
  • Fall: fall prone
  • Flee: run away
  • Halt: stand in place

References

  1. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 256–7. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  2. Logan Bonner et al. (2019). Pathfinder Core Rulebook, p. 325. Paizo Inc. ISBN 978-1-64078-168-9