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Antipaladin

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Antipaladin
Urgraz, iconic duergar antipaladin.
(Class)
Region Any
Races Any
Alignment
Iconic character Urgraz
Images of antipaladins

Source: Advanced Player's Guide, pg(s). 118ff.

Where the fighter represents the pinnacle of martial combat, and the paladin blends martial skill with devotion to a righteous deity, cause, or organization, the antipaladin seeks to bring ruin to the holy and tyranny to the weak. They are villains who actively seek to bring death and destruction to ordered society, caring nothing for anyone or anything but themselves. They embody corruption, disease, and cruelty.[1]

Origins

Antipaladins are extraordinary individuals who embrace evil, hate, and corruption to a degree few mortals can match. They are either the product of a paladin who has fallen from grace, or else are trained from a young age to take up this mantle.[1]

Fallen paladins

All paladins follow a strict moral and behavioral code dedicated to upholding the power of just rulers, while championing good and honor, and protecting the weak. Those who willfully commit an evil act or who violate their code of conduct lose access to their divinely-granted powers, and must seek atonement, either through the appropriate spell or via another means, in order to regain them.[2] Most do so, but there are a few who fully embrace the wicked path they have already begun, and turn their back on all they once held dear; only these corrupted individuals become antipaladins. They become the opposite of what they once were, consorting and drawing power from fiends, killing the innocent, and putting themselves and their desires before all else. This fall from grace is very rare, and many are lured or tricked into following it. Once the moral transformation is complete (often after a complex ritual that involves blood sacrifice), the new antipaladin finds that she has the same level of divine power she once held as a servant of good.[1]

Trained antipaladins

Not all antipaladins achieve their position through conversion. Some are trained in the martial skills from a very young age, and are taught to embrace hatred and cruelty, generally through mistreatment and pain. They grow to become living examples of evil, to disavow compassion and loyalty, and spread their gospel through pain and suffering.[1]

Code of conduct

An antipaladin is required to follow a debased moral code and risks the loss of all of his divine powers should he ever willingly commit a good act. This code requires him to consider his own needs before anyone else's, to take advantage of others when possible, to punish the right and the just, and the impose tyranny on the helpless. He is not allowed to ally with good creatures, unless it is to undermine them from within their ranks, but even that is extremely rare.[1]

If an antipaladin ceases to adhere to the causes of chaos and evil, commits a truly selfless act, or otherwise violates his personal code of conduct, his blasphemous gifts cease to function. He may only regain his powers by having an atonement spell cast on him, or otherwise regain the respect of his chosen cause.[3] Even more rarely than paladins, antipaladins may shift entirely to the cause of good, gaining holy powers.[citation needed]

Religions

A human antipaladin.

Antipaladins worship dark deities in the same fashion that paladins worship deities of goodness, but this is no more a requirement of the antipaladin than of the paladin. The evil gods known to attract antipaladins include Lamashtu,[4] Norgorber,[5] Rovagug,[6] and Urgathoa.[7] The goddesses Calistria and Besmara are the only known non-evil deities whom antipaladins venerate, presumably because of their more destructive, vengeful, and anti-authoritarian tendencies.[8][9] A number of demon lords and other evil deities are known to attract them as well.[10][11][12]

Known antipaladins

References

  1. 1.0 1.1 1.2 1.3 1.4 Jason Bulmahn. (2010). Advanced Player's Guide, p. 118-123. Paizo Publishing, LLC. ISBN 978-1-60125-246-3
  2. Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 60-61. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  3. Jason Bulmahn. (2010). Advanced Player's Guide, p. 123. Paizo Publishing, LLC. ISBN 978-1-60125-246-3
  4. Sean K Reynolds et al. (2014). Inner Sea Gods, p. 95. Paizo Inc. ISBN 978-1-60125-597-6
  5. Sean K Reynolds et al. (2014). Inner Sea Gods, p. 112. Paizo Inc. ISBN 978-1-60125-597-6
  6. Sean K Reynolds et al. (2014). Inner Sea Gods, Paizo Inc. ISBN 978-1-60125-597-6
  7. Sean K Reynolds et al. (2014). Inner Sea Gods, p. 158. Paizo Inc. ISBN 978-1-60125-597-6
  8. Sean K Reynolds et al. (2014). Inner Sea Gods, p. 30. Paizo Inc. ISBN 978-1-60125-597-6
  9. Sean K Reynolds. (2012). Besmara. The Wormwood Mutiny, p. 70. Paizo Publishing, LLC. ISBN 978-1-60125-404-7
  10. Paizo Staff. (2013). Bestiary 4, p. 51. Paizo Publishing, LLC. ISBN 978-1-60125-575-4
  11. 11.0 11.1 Owen K.C. Stephens. (April 7, 2016). Meet the Villains—Urgraz, Paizo Blog.
  12. Brian Duckwitz, Philip Minchin, and Jason Nelson. (2015). Cohorts and Companions, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-734-5
  13. James Jacobs. (2013). Demons Revisited, p. 43. Paizo Publishing, LLC. ISBN 978-1-60125-552-5
  14. Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz. (2014). Belkzen, Hold of the Orc Hordes, p. 34. Paizo Inc. ISBN 978-1-60125-710-9
  15. Colin McComb. (2011). Faiths of Corruption, p. 13. Paizo Publishing, LLC. ISBN 978-1-60125-375-0
  16. Tim Hitchcock and Alyssa Faden. (2013). Castles of the Inner Sea, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-508-2
  17. Steven Helt et al. (2014). Tears at Bitter Manor, p. 39. Paizo Inc. ISBN 978-1-60125-613-3
  18. Urgraz is illustrated in the infobox above.