Facts:Crown of Fangs/Sections
Foreword
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4
James Jacobs hails designer Tito Leati's mapping skills, examines the fate of several allies and enemies the PCs may have left behind when they traveled beyond the city's walls, and gives hints of dark things to come in the Second Darkness adventure path.
Crown of Fangs
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6
The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty—and that Queen Ileosa has neared her goal of achieving immortality. With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope to save the people of Korvosa from fueling a mad queen's lust for immortality.
Relics of Kazavon
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62
Through life and beyond death, Kazavon is a name that has scarred the lands and haunted the people of Avistan for centuries. Discover the history of the draconic champion of the god of pain, learn of the seven artifacts crafted from his indestructible bones, and dare a heptamerous quest to finally rid Golarion of this deathless tyrant for all time.
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68
More than a tool of veiled mysticism and ancient superstitions, the Harrow holds ties to powers far beyond the safe and solid paths of Golarion. Face the wrath of the Tyrant, bargain with the Foreign Trader, and feel the embrace of the Feathered Serpent as you unleash the true power of the Harrow!
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74
Out of the frying pan and into the fire! With only his wayfinder to guide him, Eando Kline's travels lead him to the city of Urgir, the orc-ruled capital of the Hold of Belkzen.
Bestiary
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80
Pregenerated Characters
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90
Preview
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92