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Second Darkness

From PathfinderWiki
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Second Darkness is the third adventure path in the Pathfinder Adventure Path series and debuted in August 2008.

A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world.

The thing is—they're right. But the source of the menace facing Golarion comes not from the skies above, but the Darklands below. The Second Darkness Adventure Path takes heroes on a sweeping quest that begins in a star-struck city, weaves through ancient elven ruins, and unmasks the terrible secret of the subterranean dark elves!

Releases

Pathfinder Adventure Path
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Shadow in the Sky Written by Greg A. Vaughan Released August 2008
For level 1. A foul omen looms over the city of Riddleport. What could the dark blot over the city of swindlers and thieves mean? Apocalyptic whispers fill the street, priests search for signs from their gods, and rumours of strange happenings shake the city. Could this ominous portent be the work of a scheming crimeboss, mysterious cyphermages, or a petty pirate lord? Or does it prophesize some new menace come to Golarion? A step into Riddleport's high-stakes underworld of sin and debauchery reveals that not all in the pirate's paradise is as it seems. Only PCs can foil a terrible new plot that reaches from below to take hold of Varisia's city of sin.
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Children of the Void Written by Mike McArtor Released September 2008
For level 4. A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil's Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth?
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The Armageddon Echo Written by Jason Bulmahn Released October 2008
For level 7. The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. But as a new power rises in the depths, the elves' secret threatens not only to escape, but to rain down devastation upon the entire world. In desperation, elven eyes fall to a band of outsiders for aid. Tread the forsaken ground of Celwynvian, once one of the greatest capitals of elven culture, now a graveyard haunted by the spirits of the past, foul dragons, demons, and worse. Discover the darkest secret of the Mierani Forest and the truth of the cataclysm known as Earthfall. And dare to shed the bonds of eternity and pay witness to an apocalypse that has borne out a thousand times and threatens to devastate Golarion once more!
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Endless Night Written by F. Wesley Schneider Released November 2008
For level 9. Far below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies' true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night?
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A Memory of Darkness Written by JD Wiker Released December 2008
For level 12. With the end of everything looming among the stars, the time has come for decisive action among the races of the surface world. But old prejudices die hard, and not all in the elven nation of Kyonin believe the dire portents of doom from the heavens. Among the stoic court of the queen of the elves, lies and schemes run rampant, and some would rather see a second Age of Darkness than the revelation of their conspiracies. Can the PCs root out the corruption that festers inside the elven homeland and dare the demon-haunted forest that shelters a secret now threatening to destroy the entire world?
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Descent into Midnight Written by Brian Cortijo Released January 2009
For level 14. In the depths of the earth, in a realm distant from the lands of light, the drow recite the final incantations necessary to bring about the end of the hated surface world. Their enemies lie defeated, and no nation rises to thwart them. Only a small band of unlikely saviors stands against the dark elves' apocalyptic plan. Braving the ageless and accursed Land of Black Blood—an entire world within the world—the PCs have but a single chance to shatter the spell that threatens to throw all of Golarion into a Second Age of Darkness. But in the face of drow, demons, and terrors long banished to the depths of the earth, can there actually be any hope for victory, or is the end truly at hand?

Related publications

Player's Guides
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Second Darkness Player's Guide Written by Mike McArtor Released August 2008
Second Darkness Player's Guide provides a comprehensive overview of the sprawling city of Riddleport—the series' foremost locale. It contains an overview of the powers that vie for control of the metropolis, new weapons, equipment, and feats to prepare players for the upcoming adventures. Additionally, it contains maps of the entire city and the region beyond.
Sourcebooks
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Into the Darklands Written by Greg A. Vaughan Released November 2008
Another world is hidden below—a world that slumbers under the foundations of mortal cities, dreams below the deepest roots of the oldest forests, and plots in hidden places as far below as the mountains are high. These endless caves have many names. Cold Hell. Evernight. The Hunting Grounds. Yet to those who dwell within they are known as the Darklands.
Accessories
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Second Darkness Map Folio Cartography by Rob Lazzaretti Released January 2009
The Second Darkness Map Folio contains reprinted maps of all the key locations explored in Pathfinder's third Adventure Path. Even if you aren't running Second Darkness, the maps inside can serve as cities, dungeons, castles, and worlds for any RPG campaign.