Facts:Ultimate Combat/Sections
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Introduction
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default: No
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4
NameThe general name of an entity. This is used for many different types.
Chapter 1: Classes
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default: No
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6
DescriptionA wikitext description of the entity.
- Base Class: Gunslinger
- Alternate Class: Ninja
- Alternate Class: Samurai
- Samurai Orders
- Class Archetypes
- Alchemist
- Discoveries
- Archetypes
- Barbarian
- Rage Powers
- Archetypes
- Bard
- Archetypes
- Cavalier
- Cavalier Orders
- Archetypes
- Cleric
- Archetypes
- Druid
- Archetypes
- Fighter
- Archetypes
- Expanded Weapon Groups
- Gunslinger
- Archetypes
- Inquisitor
- Inquisitions
- Archetypes
- Magus
- Magus Arcana
- Archetypes
- Monk
- Archetypes
- Paladin
- Archetypes
- Ranger
- Archetypes
- Rogue
- Rogue Talents
- Archetypes
- Wizard
- Archetypes
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Chapter 2: Feats
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default: No
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76
DescriptionA wikitext description of the entity.
- Types of Feats
- Feat Descriptions
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Chapter 3: Mastering Combat
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default: No
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124
DescriptionA wikitext description of the entity.
- Eastern Armor and Weapons
- Firearms
- Firearm Magic Items
- Gladiator Weapons
- Primitive Armor and Weapons
- Duels
- Performance Combat
- Siege Engines
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Chapter 4: Vehicles
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default: No
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168
DescriptionA wikitext description of the entity.
- Vehicle Basics
- Full Vehicle Rules
- Vehicle Statistics
- Land Vehicles
- Water Vehicles
- Air Vehicles
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Chapter 5: Variant Rules
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default: No
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188
DescriptionA wikitext description of the entity.
- Armor as Damage Reduction
- Called Shots
- Piecemeal Armor
- Wounds and Vigor
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Chapter 6: Spells
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default: No
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208
DescriptionA wikitext description of the entity.
- Spell Lists
- Spell Descriptions
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Appendix
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default: No
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250
DescriptionA wikitext description of the entity.
- New Weapons
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Index
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default: No
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252
DescriptionA wikitext description of the entity.
- Open Game License