|Iconic character||Damiel Morgethai|
|Images of alchemists|
Source: Advanced Player's Guide, pg(s). 26-32
Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all matter of self-transformative magic. These items are known as extracts, bombs, and mutagens. The extracts available to an alchemist are governed by which formula he has written in his formula book, which acts in many ways as the alchemist's equivalent to a wizard's spellbook.
|This page is a stub. You can help us by .|
Alchemists most frequently ply their trade in urban areas, where they can easily buy their components and have a larger market for their specialty goods. The desert nation of Thuvia in Garund is particularly known for its alchemists, and owes its entire economy to the discovery of the most famous alchemical substance in all Golarion: the sun orchid elixir. Alchemists find a home anywhere were experimentation and innovation are valued, such as the city-state of Alkenstar, the gnome city of Brastlewark in Cheliax, as well as the fleshwarping pits of the city of Oenopion in Nex.
There are no known restrictions on the race of an alchemist.
No information currently available.