|Images of rangers|
Source: Core Rulebook, pg(s). 64-67
Rangers walk the line between warrior, hunter, and thief. Like the fighter, the ranger is a highly trained combatant, with skill wielding ranged weapons or using a weapon in each hand. Like the druid, the ranger has strong ties to the natural world, gaining the trust of animals, moving through the wild with ease, and eventually channeling the divine power of nature. Finally, like the rogue, the ranger has some ability in learning the skills necessary to survive in the world.
Unlike the druids, rangers are more closely linked with civilization. They often favour the people of border areas, helping them to settle and protect small communities at the limits of expansion. Rangers might be more inclined to interact with such peoples, often taking residence in or near towns, and making frequent visits to trade goods or information. Rangers can be protectors, guides, hunters, spies, or even just wild hermits.
Rangers often find employ with militias or armies as scouts and spies, or simply skilled warriors. They compliment the ability of the fighter with their knack for moving through rough areas undetected, and providing quick precision striking.
Rangers are common in all wild and rural areas, occupying a unique position in the life of such communities. Wandering rangers might be far from their homes, seeking residence in these dangerous areas. Avistan, with its crumbling ruins and old trade routes, is a likely place to find a ranger. Although rangers might be found in any army, those of Andoran, Kyonin, Molthune, Nirmathas, and the River Kingdoms have rangers in greater numbers. Korvosa's Sable Company is entirely made up of rangers.
Rangers might be members of any race. All peoples have need of rangers, even those in strictly urban environments. Rangers of specific races commonly learn to combat the enemies of that race.
Rangers are most likely followers of Gozreh, the deity of nature, or "Old Deadeye" Erastil, the god of hunting and trade. Cayden Cailean, with his uncivilized manner and love of adventure is also a frequent patron of the class. The freedom afforded to a ranger also meshes well with the philosophy of Desna. Worshippers of the other deities are less common, and spread evenly throughout the members of the class.