Mammoth Lords
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Mammoth Lords | |
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(Organization) | |
Type | Kellid collective of nomadic tribes |
Leader | None |
Alignment | Neutral |
Headquarters | Realm of the Mammoth Lords |
Goals | Protect and expand tribes and followings, preserve traditions and culture |
Scope | Regional |
Structure | Tribes, groups of which are organized into followings and led by herders |
Members | Kellids and barbarians |
Source: Adventurer's Guide, pg(s). 126–135 |
The Mammoth Lords—a term used not as a rank but to collectively refer to all of its members—are a collective of nomadic Kellid tribal groups that roam their frigid, hostile namesake realm in central northern Avistan.[1]
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Structure
- See also: Following
At its most granular level, the Mammoth Lords are comprised of Kellid tribes as small as a few families in number. These tribes form larger groups called followings, which themselves can include hundreds of tribes. A following is when two or more tribes join together to follow a particularly powerful warrior or leader, known as a herder, who has proven themselves through acts of great courage, strength, or guile, and is backed by a following's most prominent family.[1][2]
When a herder dies, often while attempting another epic feat to impress their followers, each tribe of their following either elects to either follow a new hero who must have achieved similarly spectacular feats, split into their original family tribes, or try to join another following.[2]
Known followings
There are normally anywhere between 10 and 30 large followings at any one time. There are also typically around 200 smaller followings comprised of only a couple of tribes banding together for survival's sake, or are outcast families or bandits.[2][3]
The most prominent followings include:
- Bearpelt following: The largest and most powerful following numbers in the thousands, makes its winter home southeast of Icestair, and is led by Mighty Kuldor.[1][4][2][3]
- Flameblood following: These nomads of the northwestern Realm near Icestair are considered subversively modern and open. They prosper through trade with Po La and are led by Urif Flameblood.[4]
- Greattusk following[2][3][5]
- Ice Chasm following[2][3][5]
- Night Hunt following[3][5]
- Raptorscale following[2][3][5]
- Slothjaw following[2][3][5]
The Six Bears following is considered deceased,[3] though its traditions live on through its former grand matron, Great Mother Omak.[4]
References
- ↑ 1.0 1.1 1.2 Benjamin Bruck, John Compton, Crystal Frasier, et al. (2017). Adventurer's Guide, p. 126. Paizo Inc. ISBN 978-1-60125-938-7
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Erik Mona et al. (2008). Campaign Setting, p. 94–95. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 James Jacobs et al. (2011). The Inner Sea World Guide, p. 107. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- ↑ 4.0 4.1 4.2 Benjamin Bruck, John Compton, Crystal Frasier, et al. (2017). Adventurer's Guide, p. 127. Paizo Inc. ISBN 978-1-60125-938-7
- ↑ 5.0 5.1 5.2 5.3 5.4 Benjamin Bruck, John Compton, Crystal Frasier, et al. (2017). Adventurer's Guide, p. 133. Paizo Inc. ISBN 978-1-60125-938-7