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The Inner Sea World Guide

From PathfinderWiki
Pathfinder Campaign Setting: The Inner Sea World Guide
Cover Image
Book - Sourcebook
Author
Publisher
Pages
320
Rule set
PFRPG
Series
Follows
Precedes
Awards
Gold ENnie – Best Art, Interior (2011)
Gold ENnie – Best Setting (2011)
Releases
Hardcover
Date
ISBN
Price
$49.99
PDF
Price
$29.99

The Inner Sea World Guide, a 320-page hardcover Pathfinder Campaign Setting sourcebook written by dozens of contributors, was released in March 2011. It won Gold 2011 ENnie Awards for Best Interior Art and Best Setting. This book expands on content previously presented in the Pathfinder Chronicles Campaign Setting book and updates its rules content to the Pathfinder Roleplaying Game system.

The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

Inside this exciting and informative 320-page tome you will find:

Contents

Introduction
pp. 4–7
Chapter One: Races
pp. 8–29
p. 12
p. 13
p. 14
p. 15
p. 16
p. 17
p. 18
p. 19
p. 20
p. 21
p. 22
p. 23
p. 24
p. 25
p. 26
p. 27
p. 28
p. 29
Chapter Two: The Inner Sea
pp. 30–213
History
p. 33
Timeline
pp. 33–37
pp. 38–41
pp. 42–45
pp. 46–49
pp. 50–53
pp. 54–57
pp. 58–61
pp. 62–65
pp. 66–69
pp. 70–73
pp. 74–77
pp. 78–81
pp. 82–85
pp. 86–89
pp. 90–93
pp. 94–97
pp. 98–101
pp. 102–105
pp. 106–109
pp. 110–113
pp. 114–117
pp. 118–121
pp. 122–125
pp. 126–129
pp. 130–133
pp. 134–137
pp. 138–141
pp. 142–145
pp. 146–149
pp. 150–153
pp. 154–157
pp. 158–161
pp. 162–165
pp. 166–169
pp. 170–173
pp. 174–177
pp. 178–181
pp. 182–185
pp. 186–189
pp. 190–193
pp. 194–197
pp. 198–201
Beyond the Inner Sea
pp. 202–209
Before the Inner Sea
pp. 210–213
Chapter Three: Religion
pp. 214–245
pp. 216–227
Other Gods
pp. 228–235
pp. 236–237
pp. 238–245
Chapter Four: Life
pp. 246–257
p. 248
pp. 248–249
pp. 250–251
p. 251
Trade
p. 252
Society
p. 253
Fauna
p. 254
Flora
p. 255
p. 256
Chapter Five: Factions
pp. 258–271
pp. 262–263
pp. 264–265
pp. 266–267
pp. 268–269
pp. 270–271
Chapter Six: Adventuring
pp. 272–301
Prestige Classes
pp. 276–283
Feats
pp. 284–289
Equipment
pp. 290–293
pp. 294–297
pp. 298–301
Chapter Seven: Monsters
pp. 302–315
p. 306
p. 307
p. 308
p. 310
p. 311
p. 312
p. 313
pp. 314–315
Index
pp. 316–318