Black blood
Black blood is a chillingly cold black liquid found only in the vault of Orv after which it is named, the Land of Black Blood. It seeps from a dozen locations and forms foul streams that flow into the dark lake known as the Caltherium. Aberrations and undead are immune to the cold produced by black blood.1
The blood has strange magical properties. If removed from its source, it can be used as unholy water. If drunk, it enhances any necromantic magic subsequently cast—although drinking it in the first place might prove fatal. The blood remains potent for only an hour after being removed, but many of those interested in its properties are likely to have magical means of preserving it.1
Those few who are able to decipher a portion of the runes carved on the Cube of Writhing Glyphs find for a while that the benefits they gain from drinking black blood have increased.2
Black-blooded creatures
Exposure to black blood, either through living near concentrations of black blood in Orv or deliberate and cruel experiments, can potentially mutate most types of living creatures. These abominations gain increased physical prowess and self-confidence, but suffer reduced intelligence. They can also be afflicted by numerous mutations.
Such creatures gain the ability to survive in water and other liquids as easily as on land, find their chilling physical attacks deal additionally harmful cold, and can exhale a cone of black blood that can fatally freeze those caught within it.
Black blood slowly kills all but the toughest of hosts. One of the most ferocious of the black-blooded abominations is the creature known as the Moldering Emperor. It possesses sufficient fortitude to shrug off the life-draining effects of black blood, preventing it from dying from its effects.3
Ecology
Tribes of cloakers, driders, deros, amphibious chardas, exiled fiends, and genies harvest black blood to sell to ghouls, liches, and necromancers.4
Chardas are immune to the effects of black blood. As a result, they are able to use it in combat, storing it in their mouth pouches and spitting it at their foes. In fact, they also benefit from their proximity to the black blood; chardas fight better when either they or their foes are in contact with black blood, and their elders might develop the ability to replicate certain spells after long exposure to the substance.5
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ 1.0 1.1 “The Land of Black Blood” in Descent into Midnight, 48–49. Paizo Inc., 2009 .
- ↑ “The Land of Black Blood” in Descent into Midnight, 51. Paizo Inc., 2009 .
- ↑ “Bestiary” in Descent into Midnight, 82–83. Paizo Inc., 2009 .
- ↑ “Cloaker” in Dungeon Denizens Revisited, 14. Paizo Inc., 2009 .
- ↑ “Bestiary” in Descent into Midnight, 84–85. Paizo Inc., 2009 .