Log in

Green man

From PathfinderWiki
Green man
The Green Man.
Type Plant
CR 26
Environment Temperate forests
Images of green men

Source: Bestiary 6, pg(s). 152
Green man
Cleric Alignments
Domains Plant, Protection, Strength, Weather (Neutral)
Good, Plant, Protection, Weather (Neutral good)
Evil, Plant, Strength, Weather (Neutral evil)
Subdomains Defense, Growth, Resolve, Seasons (Neutral)
Defense, Growth, Purity, Seasons (Neutral good)
Decay, Growth, Resolve, Seasons (Neutral evil)
Favored Weapon Sickle
Symbol Masculine face made of leaves, details vary by individual
Images of green men

Source: Bestiary 6, pg(s). 152

Green men, sometimes called leshy kings in esoteric texts, are the divine avatars and guardians of the primeval forest.[1]


Green men resemble humanoids made of leaves and bark, with vine-like fingers.[1]


Most green men focus almost exclusively on the flora and weather of their homes, caring little about animals, geology, or other races as long as they leave the plants alone. A few green men actively spread their influence over their home forests: the benevolent ones are kindly and nurturing to everything in their beautiful, peaceful domains; while the malevolent ones, though rare, are twisted and sadistic, ruling over poisonous plants, thorny vines, and twisted trees, only allowing the presence of animals to provide sport.[1]

Green men are said to be the ones who first taught druids the secrets of creating leshys.[1]

Cults and worshippers

Green men grant spells enthusiastically to their intelligent plant followers and, somewhat more hesitantly, to non-plants who prove themselves friends of plants.[1]