Animal
Animals are living creatures of an intelligence lower than that of any person or other humanoid. Unlike beasts, they are incapable of natural speech.1 There are many different types of animals, including mammals, birds, reptiles, amphibians, fish,2 arachnids, arthropods, insects, and worms.3 There also still exist prehistoric animals classified as megafauna, such as dinosaurs or pterosaurs.2
As companions
Whether through intense training, magic, spiritual possession or influence, or other supernatural abilities, intelligent creatures can often take an animal as a companion.
In most cases, these animals are trained to perform simple commands or serve as mounts. Among magic users, these animals might also grant their masters certain powers or abilities.4567
Awakened animals
- See also: Awaken
Awakened animals—those granted intelligence whether by spell or other force—have an intelligence that other animals lack, with some rivaling highly intelligent humanoids.89
Featured animals
- See also: Category:Animals and Category:Animal creatures
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ “Appendix” in Bestiary, 345. Paizo Inc., 2019 .
- ↑ 2.0 2.1 “Appendix 3: Glossary” in Bestiary 3, 302. Paizo Inc., 2011 .
- ↑ Pathfinder First Edition mechanically classified "insects, arachnids, arthropods, worms, and similar invertebrates" as vermin, while Pathfinder Second Edition assigns the Animal trait to many creatures that it describes non-mechanically as vermin. See also Bestiary (1E) pg. 310.
- ↑ “Chapter 3: Classes” in Core Rulebook, 51. Paizo Inc., 2009 .
- ↑ “Chapter 3: Classes” in Core Rulebook, 63. Paizo Inc., 2009 .
- ↑ “Chapter 3: Classes” in Core Rulebook, 82. Paizo Inc., 2009 .
- ↑ “Skills” in Core Rulebook, 98. Paizo Inc., 2009 .
- ↑ “Spells” in Core Rulebook, 245. Paizo Inc., 2009 .
- ↑ “Intelligent Animals” in Animal Archive, 22. Paizo Inc., 2013 .