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Harrow

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A card from a harrow deck.

The Harrow is a method of divination widely used by many Varisian fortune-tellers using a Harrow deck (see The Harrow deck) and possibly the harrowing spell. By these means, the reader is said to be able to receive small bits of information about what has occurred, what is happening, and what will come to pass in the future.1[citation needed]

Some Harrowers can draw additional power from the Harrow to enhance their spellcasting,2 and the harrowing spell can allow the caster some influence on future events.3

History of the Harrow

The Harrow deck

For other meanings of "Harrow deck", please see Harrow deck (disambiguation).

The Harrow deck is considered to be innately invested with power (that can be read to wrest information about a person's life, or controlled to subtly influence events), and so must be treated with respect: disrespecting the deck leads to ruin.4

The Harrow deck is a sacred tool of Varisian fortune-tellers. They use this deck for a form of divination to tell customers whether they should hope for the best or prepare for the worst.5 Some of these decks are elaborately illustrated, but most of them are nothing more than paper with hand painted images. The more elaborate Harrow decks are passed down through the generations. Between their heirloom status, and the powers that Varisians believe that the Harrow deck contains, most users of these cards treat them with respect and care.6

The deck consists of 54 individual cards, each of which symbolizes a topic and moral stance. Each card has a symbol for the six basic attributes of a creature: strength, dexterity, constitution, intelligence, wisdom, and charisma.7 Each symbol is arranged on the face of the card to represent its ethical dimensions (lawful, neutral, and chaotic) and moral dimensions (good, neutral, and evil).7 The Queen Mother, for example, has a star in the center-left, so it is the lawful neutral card of wisdom.

Each of the six basic abilities also indicates a broader symbolic topic8 Similarly, the ethical and moral dimensions of a card represent its temporal position and outlook: the lawful ethic represents past events; the neutral ethic represents present events; the chaotic ethic represents future events; moral good represents a positive outlook; moral neutrality represents an unclear outlook; and moral evil represents a negative outlook.9 Harrowers that perform a harrowing for evil subjects may do a reverse reading, in which negative cards are bad for the subject's foes, and positive cards reflect well for the subject's foes.10

Unique Harrow decks

Deck of Harrowed Tales
The Deck of Harrowed Tales is a Harrow deck that is also able to open a gateway to the Harrowed Realm.11
Harrow Deck of Many Things
Zellara's Harrow Deck
When Zellara, a harrow-reader and fortune teller in the city of Korvosa, died, her spirit inhabited her Harrow deck. It is hand painted and well worn, but the cards tend to mend themselves if badly damaged. Zellara can sense the world around the deck, and can communicate with whoever possesses it. Once a day she can do more than this, becoming visible.12

Lost Harrow cards

Throughout the ages that the Harrow has existed, a number of cards have been discontinued or been lost. The best-known of these include The Great Dreamer, The Prince of Wolves, The Solstice, The Wending Way, and The Yellow Prophet.13

A different use for the Harrow deck.

Alternative uses for the Harrow deck

One alternative use of the Harrow deck is the sacrilegious gambling game called Towers, upon which Varisians typically frown, as they regard the Harrow deck as sacred.514

Some deft arcanists have such skill in handling Harrow decks that they can injure opponents with thrown cards.15

In Absalom many of the terms born from the Harrow have been used by those of the city to describe the complex game of politics for control of the city. Taking the synergy between real life games of political intrigue and the Harrow a step further, plotting members of the upper classes have been known to use an actual dealing of the deck as a cover for discussing a secret scheme or to pass messages in plain sight of others who are less skilled at "reading" the Harrow.16

Performing a harrowing

Zellara Harrowing.jpg

A harrowing consists of two parts: the choosing and the spread. During the choosing, the subjects of the harrowing phrase the knowledge they seek in the form of a single question and decide which of the six abilities suits that question. During the spread, the harrower shuffles the deck, draws nine cards, and places them in a three-by-three array that indicates the positive and negative tidings of events past, present, and future.17 The left column represents the past, the middle column represents the present, and the right column represents the future.18

After the spread is laid out, the harrower chooses a number of cards to interpret. A "role card", which is a card selected by the subject during the choosing, must be interpreted. Other cards that may be interpreted include true matches, which is a card for which the card's alignment symbol matches its position in the spread, as well as opposite matches, partial matches, and cards in misaligned positions.18 In practice, while each card has its own basic meaning, the meaning of each card is interpreted by its circumstances in the spread. Good and evil cards, for example, have different meanings if they appear in a different row than would match.19 Doing this well requires a skillful harrower.[citation needed]

Alternative Harrow spreads

The classic harrow spread is called "The Tapestry", but there are many more ways of laying down the harrow cards.20

References

Paizo published two versions of a Harrow deck, a major sourcebook about Harrowing entitled The Harrow Handbook, an article about Harrowing in Occult Mysteries, and a Pathfinder Module titled The Harrowing.

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Paizo Publishing, LLC. (2008). Pathfinder 7: Edge of Anarchy, Paizo Store.
  2. Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 224–225. Paizo Inc., 2008
  3. Jason Bulmahn, et al. Harrow Deck, 9–10. Paizo Inc., 2014
  4. Jason Bulmahn, et al. Harrow Deck, 1. Paizo Inc., 2014
  5. 5.0 5.1 Jason Bulmahn, et al. Harrow Deck, back cover. Paizo Inc., 2014
  6. Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 213. Paizo Inc., 2008
  7. 7.0 7.1 Jason Bulmahn, et al. Harrow Deck, 2. Paizo Inc., 2014
  8. Jason Bulmahn, et al. Harrow Deck, 4. Paizo Inc., 2014
  9. Jason Bulmahn, et al. Harrow Deck, 5. Paizo Inc., 2014
  10. Jason Bulmahn, et al. Harrow Deck, 10. Paizo Inc., 2014
  11. Crystal Frasier. The Harrowing, 4. Paizo Inc., 2011
  12. Nicolas Logue. “Edge of Anarchy” in Edge of Anarchy, 21. Paizo Inc., 2008
  13. Crystal Frasier, et al. “History of the Harrow” in The Harrow Handbook, 6–7. Paizo Inc., 2014
  14. Jason Bulmahn, et al. Harrow Deck, 26–30. Paizo Inc., 2014
  15. F. Wesley Schneider, et al. “Battle in Varisia” in Varisia, Birthplace of Legends, 10. Paizo Inc., 2012
  16. Erik Mona, et al. “Chapter 2: The Inner Sea” in Campaign Setting, 55. Paizo Inc., 2008
  17. Jason Bulmahn, et al. Harrow Deck, 3–5. Paizo Inc., 2014
  18. 18.0 18.1 Jason Bulmahn, et al. Harrow Deck, 6–7. Paizo Inc., 2014
  19. Jason Bulmahn, et al. Harrow Deck, 11. Paizo Inc., 2014
  20. Crystal Frasier, et al. “Alternate Harrow Spreads” in The Harrow Handbook, 16–17. Paizo Inc., 2014