Meta:Elixir
Edition-specific concerns
In Pathfinder First Edition works, elixirs were typically consumable magic items, including those produced with alchemical requirements, and some had permanent effects. Unique or non-conformant magic item elixirs include the prominent sun orchid elixir (a minor artifact in The Inner Sea World Guide 301 retroactively changed to an alchemical elixir in World Guide 55), seishinru (The Empty Throne 61), and chon chon elixir (Tide of Honor 83).
Endless Night introduced fleshcrafting elixirs, a special class of consumable items with temporary effects which required alchemical equipment and crafting skills, but were consumed like potions and used magic item crafting and slot occupation mechanics. Horror Adventures reimplemented fleshwarping elixirs for Pathfinder First Edition and added additional fleshcrafting elixirs, and Potions & Poisons 21 also added additional fleshcrafting elixirs.
Potions & Poisons 20–21 also added additional magic item elixirs that did not require alchemical equipment or skills to craft. The Midnight Isles 61 introduced Nahyndrian elixirs as minor artifacts.
Additionally, Pathfinder fiction often used the word fully generically and as a synonym for potions.
Pathfinder Second Edition strictly defined elixirs as consumable alchemical items, and strictly defined alchemy as non-magical. Specific First Edition elixirs should be described in their own articles that distinguishes them from Second Edition generic elixirs. -Oznogon (talk) 22:08, 3 January 2025 (UTC)