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The Midnight Isles

From PathfinderWiki
Pathfinder Adventure Path #76: The Midnight Isles
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Book - Adventure Path issue
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96
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PFRPG
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$19.99
Softcover
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$22.99
For other meanings of "Midnight Isles", please see Midnight Isles (disambiguation).

The Midnight Isles, an adventure by Greg A. Vaughan and James Jacobs with supporting material from Mike Shel and Amanda Hamon and Pathfinder's Journal fiction by Robin D. Laws, was released on December 26, 2013.

After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula—and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

Contents

Foreword
p. 4

Jacobs discusses the difficulties faced by adventurers in other planes, the Abyss in particular. He also outlines the mythic trials experienced in this adventure and gives more tips on how to run this without mythic characters.

The Midnight Isles
p. 6
Gazetteer of the Abyss
p. 62
Alushinyrra: The Porphyry City
p. 70
Preview
p. 92

Adventure summary

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