Spires of Xin-Shalast
Spires of Xin-Shalast, an adventure by Greg A. Vaughan with fiction by James L. Sutter, is the sixth and final chapter of the Rise of the Runelords adventure path and was released on February 6, 2008.
“A Runelord Rises!The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?
This volume of Pathfinder includes:
- "Spires of Xin-Shalast," an adventure for 14th-level characters, by Greg A. Vaughan.
- Full details on Karzoug, the Runelord of Greed, by Greg A. Vaughan.
- Expanded rules for adventuring in high-altitude environments (beware of abominable snowmen!), by Greg A. Vaughan.
- The sixth installment of the Pathfinder's Journal, by James L. Sutter.
- Seven new monsters, by Greg A. Vaughan.
”
Contents
This volume of Pathfinder Adventure Path presents all the information you'll need to run Karzoug, including several unique spells and magic items. Also detailed is an expansive gazetteer of the ruined city of Xin-Shalast; its secrets and treasures and dangers can provide for many more sessions of excitement after Karzoug is defeated (if the heroes succeed in foiling his evil plans). The perennial Pathfinder's Journal and Pathfinder Bestiary round out the issue.
Paizo Editor-in-Chief reflects on the six-month history of Pathfinder, the talents of Greg A. Vaughan, and creating Karzoug and discusses the future and the new adventure path, Curse of the Crimson Throne.
For thousands of years, Xin-Shalast—one of the seven capitals of the Thassilonian Empire—has been lost, high in the dizzying reaches of the Kodar Mountains. In his palace high above the lost city, the resurrected Runelord of Greed stirs, preparing a deadly reception for those who have thwarted so many of his plans.
The depraved past of Karzoug, the Runelord of Greed, revealed at last! Learn the ancient atrocities, insidious history, and foul magic of Rise of the Runelords's insidious archvillain.
At 8,000 feet above sea level, mountain air becomes dangerous to breathe. This is to say nothing of subzero temperatures, glacial hazards, and fatal plummets. Learn about these dangers and others that make high altitudes deadlier than any dungeon.
Double-crossed! Eando's bad luck in Korvosa takes an even deadlier turn after a trip to the city's infamous school of magic, the Acadamae. Can the pathfinder escape the city with a hellknight enforcer hot on his trail?
Adventure overview
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Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they'll be confronted by enormous giants, dragons, and other monsters before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?
Characters and creatures
- For a list of characters and creatures appearing in this work, see the Meta page.
- Real-world articles
- Works by James L. Sutter
- Works by Greg A. Vaughan
- Works by James Jacobs
- Artwork by Ben Wootten
- Artwork by James Zhang
- Artwork by Andrew Hou
- Artwork by Vincent Dutrait
- Artwork by Wayne Reynolds
- Artwork by Rob Lazzaretti
- Artwork by Kyle Hunter
- Artwork by Imaginary Friends Studios
- Artwork by Kevin Crossley
- 2008 adventures
- Adventures
- D&D 3.5 adventures
- Pathfinder Adventure Path
- 14th level adventures
- Journey adventures
- Adventures in Xin-Shalast
- Adventures in Kodar Mountains
- Adventures in Varisia
- Rise of the Runelords adventures