Hellknight
- For other meanings of "Hellknight", please see Hellknight (disambiguation).
The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in the social goodness and charity typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. In their iron-handed exaction of law—specifically, the laws of their various orders and their home country of Cheliax—Hellknights emulate the organized and effective armies of Hell. They are not concerned with morality or methods, only results. If people cannot be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.1
History
Daidian Ruel and the White Plague
The family of Daidian Ruel, a Wiscrani worshiper of Aroden, was killed by members of the demonic Path of Grace cult in 4575 AR as part of the years-long White Plague of murder and suicide. Ruel was refused justice by cult collaborators among Westcrown's upper classes, and he abandoned his faith and formed a vigilante posse to capture, beat, and kill the cultists. The Westcrown Dottari did not approve of his vigilante methods and arrested him in Sarenith of 4576 AR, but his followers broke him out of prison—against his own orders—hours later and absconded to Fort Rivad, then a Taldan ruin.234
Ruel subsequently returned to the city and gave an impassioned speech indicting Cheliax's inaction against corruption and chaos before King Gaspodar, who was so moved that he pardoned Ruel and commissioned him to form a new knightly order. The speech, now known as "Merciless", remains one of the Hellknights' most important philosophical texts.234
Founding of the Hellknights
By Sarenith of 4577 AR, Ruel's order defeated the Path of Grace, and a grateful King Gaspodar gave Fort Rivad to be the knights' permanent home and authorized its restoration into Citadel Rivad,24 which was completed in Neth of 4580 AR.2 Ruel's public and repeated rejection of Aroden led the god's followers to dub the group "Hellknights", a denigration that Ruel defiantly adopted and which effectively made Ruel the first Hellknight.24 Ruel recruited his ally Sheel Leroung to his cause; Leroung would go on to form the Order of the Gate at Citadel Enferac in 4599 AR and is known as the first Hellknight signifer.5
Infernal influence
Ruel became obsessed with the thought that the soul of his son, who died by cult-encouraged suicide, was damned to Hell's topmost layer of Avernus, and sought Leroung's aid in summoning devils and interrogating them for information. Ruel incidentally learned much about how Hell organized its legions, and in respect of those methods incorporated them into the Hellknights'.24
However, Ruel came under the influence of Voulgarghas, a gelugon, who convinced him to search for ways to save his son's lost soul. In Calistril of 4589 AR, Ruel disappeared on the same night as a fire at Citadel Rivad's library and the death of one of Leroung's apprentices. He was never seen again, and while Hellknights believe Voulgarghas knows of Ruel's fate, the gelugon has kept that knowledge secret.67
Philosophy
Regardless of their severity, Hellknights are not an inherently evil group; they are wholly unconcerned with morality. Although there are numerous evil members—particularly among their upper echelons—the majority of the orders are impartial arbiters and enforcers of order and justice. They see the study of Hell's tenets and even the summoning of devils as tools meant to intimidate and strengthen the individual resolve of the orders' members.8 Hellknights are taught to replace emotion with steely discipline,9 and are not interested in methods: only the end results matter.1
While Hellknights are widely feared and respected, the common Hellknight joins out of a sense of duty and a wish to be a part of something greater, seeing a world ruled by laws and free of rampaging beasts and cheating thieves as a future well-worth striving toward, even at the sacrifice of freedom. Countries and rulers sometimes invite Hellknights into their lands, leaving the dirty business of harsh law enforcement to an already loathed third party, although convincing Hellknights to leave once they have been welcomed sometimes proves problematic for more freedom-loving societies.8
Training
They train with summoned devils, the signifers of their orders coaxing the ingenuity of diabolical tactics from infernal tongues, while the rank and file members spar against the very denizens of Hell—making nearly any future conflict a far less daunting prospect. They learn that sacrifices must often be made for the greater good, obey draconian regimens of military conduct, commit to encyclopaedic memorization of the laws of their orders and local governing bodies, and undergo constant drills to train their bodies and minds.8
Appearance
Every order of Hellknights has a distinctive, intimidating style of full plate armor that distinguishes them from the others810 and is only allowed to be worn after the individual Hellknight has defeated a devil in combat.1112[citation needed] All Hellknights wear the armor of their order as a matter of pride and are rarely seen without it. The Order of the Nail's armor, for example, features a horned helm and demon-faced breastplate.8 In addition to full Hellknight plate, orders also use Hellknight breastplate and Hellknight half plate, the armor of choice for Hellknight signifers.13
Organization and orders
Following Ruel's disappearance in 4589 AR, his successor Aligois Thels reorganized the Hellknights' structures to align with the ranks of the ancient legions of the Jistka Imperium.144
Organization
The general of a Hellknight order is known as the lictor (or, if a magic-trained signifer, the vicarius). Beneath them are an order's master, mistress, or myx15 of blades (corporal) and paravicar (leader of the order's spellcasting forces). Beneath them, paralictors and maralictors1 (Hellknight officers), signifers (Hellknight spellcasters), rank-and-file Hellknights, and armigers (Hellknights in training) flesh out the ranks.16
Major orders
There are numerous orders of Hellknights. Most have holdings in Cheliax, but a few have expanded or moved to operate outside the country, most typically in regions formerly held by the empire. Below, in alphabetical order, are the seven major orders, their headquarters, and their specialities:17
- Order of the Chain at Citadel Gheradesca near Corentyn (Cheliax), bounty hunting and prisons
- Order of the Gate at Citadel Enferac near Pezzack (Cheliax), magic and fiend summoning
- Order of the Godclaw at Citadel Dinyar in the Aspodell Mountains (Isger), polytheists, formerly the Worldwound
- Order of the Nail at Citadel Vraid near Korvosa (Varisia), pacifying wilds and savagery
- Order of the Pyre at Citadel Krane near Ostenso (Cheliax), cultist- and witch-hunting
- Order of the Rack at Citadel Rivad near Westcrown (Cheliax), suppressing dissent
- Order of the Scourge at Citadel Demain near Egorian (Cheliax), corruption and theft
Lesser orders
Numerous lesser orders of Hellknights exist, although few are known outside the borders of Cheliax. Although less pervasive, these smaller orders are only slightly less feared than their better-known brethren.18
- The Order of the Coil was formed in the former colony of Sargava (now known as Vidrian), and sought to prevent the "pollution" of the colonists by native cultures19 Its current status since the reforming of the government under strictly local control is unknown.20
- Little is known about the secret Order of the Glyph.21
- The Whisperwood's Order of the Pike hunts down monsters1
- Egorian's Order of the Scar stalks assassins1
- The Order of the Torrent rescues victims of kidnapping, but have been in severe decline for the past several decades. It exists almost entirely in Kintargo.
Extinct orders
- The Order of the Crux was hunted into extinction by the Order of the Scourge, although three graveknight members remain.19
- The Order of the Thorn was destroyed by the Order of the Pyre during the Chelaxian Civil War,22 with the decisive battle being the two-week Siege of Demain in Arodus of 4635 AR.2324
- The Order of the Vice exclusively battled threats from the Great Beyond.25
Cavalry brigades
Hellknight cavalry brigades are the horse-mounted units of Hellknight orders. Hellknight cavalry brigades consist of a number of Hellknights and a single field-maralictor. The troops are typically based out of a static fortification and work within a day's ride of their base due to the logistical issues inherent in supporting larger units.
Hellknight cavalry brigades are highly trained groups that fight in unison, often through arrow volleys, lance charges, or mounted melee attacks. The brigades move swiftly and efficiently over open land, regardless of the terrain.26
Favored familiars
Signifers choose loyal, disciplined familiars who respect authority. Dogs and hawks contribute to success on the battlefield, and arbiters and imps reinforce the Hellknights' adherence to law.27
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ 1.0 1.1 1.2 1.3 1.4 “Hellknights” in The Inner Sea World Guide, 266–267. Paizo Inc., 2011 .
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 “Path of the Hellknight” in The Infernal Syndrome, 65–66. Paizo Inc., 2010 .
- ↑ 3.0 3.1 “Order without Mercy” in Path of the Hellknight, 5. Paizo Inc., 2016 .
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 “Order without Mercy” in Path of the Hellknight, 6. Paizo Inc., 2016 .
- ↑ “Order of the Gate” in Path of the Hellknight, 19. Paizo Inc., 2016 .
- ↑ “Infernal Apostles” in Hell Unleashed, 3. Paizo Inc., 2015 . This source is presented as an in-universe letter written by Vanchient Lor and might be unreliable. .
- ↑ “Hellknights” in Hell Unleashed, 44. Paizo Inc., 2015 .
- ↑ 8.0 8.1 8.2 8.3 8.4 F. Wesley Schneider. (February 15, 2008). Hellknight Order of the Nail, Paizo Messageboards.
- ↑ “Monster Summoners on Golarion” in Monster Summoner's Handbook, 10. Paizo Inc., 2015 .
- ↑ “Hellknights” in What Lies in Dust, 68. Paizo Inc., 2009 .
- ↑ Armor Master's Handbook, inside front cover. Paizo Inc., 2016 .
- ↑ “Introduction” in Armor Master's Handbook, 2. Paizo Inc., 2016 .
- ↑ “Armor and Armaments” in Treasure Vault, 10. Paizo Inc., 2023 .
- ↑ “Jistka Imperium” in Lost Kingdoms, 37. Paizo Inc., 2012 .
- ↑ “Hellknights” in Character Guide, 79–80. Paizo Inc., 2019 .
- ↑ “Hellknights” in Knights of the Inner Sea, 8. Paizo Inc., 2012 .
- ↑ Path of the Hellknight, inside front cover. Paizo Inc., 2016 .
- ↑ Raising Hellknights!. Paizo blog, 2008 .
- ↑ 19.0 19.1 Hellknights Unleashed. Paizo blog, 2009 .
- ↑ “Toulon Vidoc” in Legends, 112. Paizo Inc., 2020 .
- ↑ “Scourge of the Godclaw” in Scourge of the Godclaw, 47. Paizo Inc., 2016 .
- ↑ Path of the Hellknight, inside back cover. Paizo Inc., 2016 .
- ↑ “Order without Mercy” in Path of the Hellknight, 7. Paizo Inc., 2016 .
- ↑ “Path of the Hellknight” in The Infernal Syndrome, 66–67. Paizo Inc., 2010 .
- ↑ “Path of the Hellknight” in The Infernal Syndrome, 71. Paizo Inc., 2010 .
- ↑ “Monsters A-Z” in Bestiary 3, 44. Paizo Inc., 2021 .
- ↑ “Introduction” in Familiar Folio, 5. Paizo Inc., 2015 .