|“||The magic of true names rests on the principle that if you know someone's name, you have power over them. After all, to name a thing is to describe that thing—but to accurately describe a thing, you have to understand it, and if you understand it, you can control it.||”|
|— Pathfinder Secrets of Magic, page 238|
A true name is an kind of hidden magic word inscribed upon each soul, though it is very hard to find a mortal's true name. The spell compel true name can assist in identifying a creature's true name.
Sometimes, an aberration, celestial, fiend, monitor, spirit, or other creature enters the Material Plane from another plane or another universe altogether—one where the laws of magic are different. For such different creatures, the nature of true names may vary. For example,
- a devil's true name is mutable as they gain in stature;
- elementals suffer no penalties when their true name is used during a binding ritual, though they often start with a more positive attitude towards a binder who knows their true name;
- Proteans and qlippoths lack true names as they are too fundamentally chaotic.
- Jason Bulmahn, et al. (2011). Ultimate Magic, p. 101. Paizo Publishing, LLC. ISBN 978-1-60125-299-9
- This spell is only available in the Second Edition of the game.
- Logan Bonner, Mark Seifter, et al. (2021). Secrets of Magic, p. 247. Paizo Inc. ISBN 978-1-64078-345-4
- Logan Bonner, Mark Seifter, et al. (2021). Secrets of Magic, p. 238. Paizo Inc. ISBN 978-1-64078-345-4
- Jason Bulmahn, et al. (2011). Ultimate Magic, p. 102. Paizo Publishing, LLC. ISBN 978-1-60125-299-9