Aet-Sherastra

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Aet-Sherastra
Aet-Sherastra.
(City)

Demographics
Government
Academic
Source: Occult Realms, pg(s). 46

Aet-Sherastra is a mysterious city located on the floor of the Ocean of Mists, a canyon network filled with roiling mist stretching across southeastern Asana on the planet Castrovel.1

Geography

Aet-Sherastra is situated on the floor of a shallow portion in a western arm of the Ocean of Mists.1

History

Aet-Sherastra was originally named Aet, and was a normal lashunta city located on a canyon wall in the jungle near the edge of the Ocean of Mists. After an earthquake destroyed the canyon and sent the ruins of the city down the Ocean of Mists, the survivors abandoned Aet.1

Decades later, a team of researchers came to Aet to retrieve occult documents from its library. The team leader, the researcher Sherastra, discovered that unlike normal plants, which died when taken into the Ocean of Mists due to lack of sunlight, the forest that fell down alongside Aet survived and changed: though not intelligent, they seemed able to sense and respond to Sherastra's psychic probes, changing themselves to accommodate her desires. The settlement, now renamed Aet-Sherastra, quickly became the centre of psychic learning on Castrovel.1

Government

Aet-Sherastra is loosely governed by representatives from various lashunta universities, who prefer research and competing in academic fields to civil governance.1

Inhabitants

Most residents of Aet-Sherastra live in the great trees and have no need of buildings, as a single thought can cause the trees to fashion a home for oneself, due to their desire to bend themselves to psychics' will. Only psychically incapable inhabitants live in the stone ruins of old Aet. Some purists insist that the trees should only be used for research, but others say that the trees can quickly be returned to 'normal' with a single thought. Visiting scholars can come from as far away as the Halls of Reason on Akiton, or Iadara on Golarion.1

The residents of Aet-Sherastra share their home with numerous strange predators like dream jellies or lanternbearers. Because of this, a regular guard, consisting of both psychics and non-psychics, is situated on the city's battlements, and makes use of jolo orbs whose eyes can spot foes through the mist.1

References