Level | 1 |
Alignment | |
Source: Devil at the Dreaming Palace, pg(s). 16 |
Almiraj
Almiraj | |
---|---|
![]() | |
(Creature) | |
The almiraj is a small magical beast resembling a rabbit with a unicorn-like horn in the middle of its forehead. They are popular familiars among witches.12
Ecology
Unlike true rabbits, almirajes are highly aggressive, territorial carnivores. They hunt by using their horn to gore their prey; however, since creatures killed by an almiraj's horn are immediately turned to stone, almirajes have to eat their prey while it is still alive.1
In addition to being found in the Material Plane, almirajes also exist in the First World.3
History
It is thought that almirajes were created through arcane means, due to the creatures' association with witches, their susceptibility to hexes and the magical properties of their horns. As such, it is possible that witches might have created the first almirajes as a deliberate attempt to produce a new type of familiar.1
References
- ↑ 1.0 1.1 1.2 Dennis Baker et al. (2013). Bestiary 4, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-575-4
- ↑ Jason Bulmahn. (2010). Advanced Player's Guide, p. 67". Paizo Publishing, LLC. ISBN 978-1-60125-246-3
- ↑ Alexander Augunas, John Bennett, Robert Brookes, et al. (2017). Ultimate Wilderness, p. 129. Paizo Inc. ISBN 978-1-60125-986-8
External links
- Al-mi'raj (real-world myth) on Wikipedia