Boreal creature

From PathfinderWiki
Boreal creature
(Creature)

Type
Any
(cold)
CR
+1
Environment
Any cold
Alignment
Source: Irrisen, Land of Eternal Winter, pg(s). 56-57

Boreal creatures are the result of centuries of adaptation to Irrisen's never-ending, supernaturally cold winters.1

Appearance and abilities

Boreal creatures resemble their more temperate kin but are generally stronger, heartier, and impervious to the effects of cold. Their fur or skin is typically paler than their temperate counterparts and comes in unusual colors, such as blue, white, or grey. Their hair is also often long and shaggy and rimed with frost.1

Boreal creatures are impervious to cold, both natural and magical, but are susceptible to heat and flame. They can move through snowy or icy terrain extremely quietly and in such a way as to not leave tracks. Irrisen's magical winter has infused their bodies to such a degree that their mere touch freezes anything it touches, causing life-threatening frostbite when it comes into contact with exposed flesh.1

On other worlds

Boreal creatures are known to exist on other worlds besides Golarion when sufficiently cold conditions are present. Ice runners, a variant of boreal creature axe beaks, are native to Triaxus.2 Boreal creatures from an unknown world were also housed within Habitat Pod 4 of the starship Divinity.3

References

  1. 1.0 1.1 1.2 Mike Shel. “Bestiary” in Irrisen, Land of Eternal Winter, 56–57. Paizo Inc., 2013
  2. Matthew Goodall. “The Frozen Stars” in The Frozen Stars, 40. Paizo Inc., 2013
  3. Adam Daigle & James Jacobs. “Continuing the Campaign” in The Divinity Drive, 64–65. Paizo Inc., 2015