Facts:Lords of Rust (adventure)/Sections
Foreword
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4
Paizo Creative Director James Jacobs lays out how the Iron Gods Adventure Path works as a trilogy of stories and advises GMs on how to keep players' interest in how the plot unfolds.
Fires of Creation
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6
The heroes of Torch are drawn by clues and quests to the Scrapwall, where they must find a way past the bandits and psychopaths inside by earning their respect or through force. After gaining allies from the cowed lesser gangs within Scrapwall, the heroes must face a gauntlet of challenges from the Lords of Rust and their "god" Hellion before facing the mad fiend himself and uncovering his origins and secret plans.
NPC Gallery
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54
Iron Gods Treasures
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62
The Technic League
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64
Jim Groves turns his gaze upon the infamous Technic League, revealing their origins, hierarchy, how to become a member, and its goals in the savage lands of Numeria—and beyond them!
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70
The Whisper in Bronze, the goddess of invention known as Brigh, is further detailed by Sean K Reynolds, covering obediences, planar allies, and a new spell: semblance of flesh!
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76
Bestiary
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80
- Brigh's herald Latten Mechanism
- rhu-chalik
- observer robot (and observer robot swarms)
- rust-risen (with mechanical augmentations)
Preview
default: No
92