Facts:The End of Eternity/Sections
Foreword
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4
Editor-in-Chief James Jacobs discusses the concept of "railroading" and its inexorable relationship with adventure paths and offers several suggestions on handling the manipulative nature of this month's installment.
The End of Eternity
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6
The Legacy of Fire Adventure Path continues as the heroes are drawn into Kakishon, a hidden dimension created by one of the world's greatest wizards to serve as a personal fortress and pleasure palace. The seven islands of Kakishon lie at the center of a world on the edge of collapse. Caught in a war between a legion of earth genies and a host of primeval spirits of chaos, the heroes must find a way to escape before the world around them crumbles to dust.
The Seals of Sulesh the Great
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48
This article gives details on methods and means to bind and summon genies. It also contains rules for bottling genies, seals that can be used on them, and the Genie Binder prestige class.
Keepers of Chaos
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54
In this article, Amber Stewart describes the lives and society of the ever-changing proteans of the Maelstrom.
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64
A side-trek adventure where the PCs come face-to-face with a mighty dragon turtle.
Pathfinder's Journal: Dark Tapestry 4 of 6
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70
Bestiary
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76
Pregenerated Characters
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90
Preview
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92