Meta:Champion
Revision-specific mechanical issues
Mechanics for champions were significantly revised in the Pathfinder Second Edition Remaster Project and the publication of Player Core 2. For the version of this article prior to those changes, see revision 313902. -Oznogon (talk) 16:16, 19 September 2024 (UTC)
- The Pathfinder Second Edition Remaster Project eliminated game mechanics for alignment in favor of mechanics for edicts, anathema, holiness, unholiness, and sanctification. Broader concepts of alignment remain in the Pathfinder campaign setting. See Meta:Alignment. As a result, the causes of paladin (lawful good), redeemer (neutral good), liberator (chaotic good), tyrant (lawful evil), desecrator (neutral evil), and antipaladin (chaotic evil) no longer exist as described in Core Rulebook for Pathfinder Second Edition.
- Some of the causes introduced in Player Core 2 retain traits of legacy causes, such as the liberation cause's edicts and anathema using the liberator cause's tenets. However, the paladin, antipaladin, and tyrant legacy causes have at best somewhat equivalent Remastered causes that use different names and have fewer connections to the legacy causes' restrictions.
- Terms from legacy causes remain in use in canon contexts to refer to characters previously described as champions in Remastered works, such as the use of "paladin" to describe Ulthun II in Year of Immortal Influence 3 or followers of Iomedae in GM Core 162, but those uses are generic in nature and no longer have a precise mechanical definition. -Oznogon (talk) 16:31, 19 September 2024 (UTC)
Unincorporated sources
- Heroes of Golarion 28ff.: mythic occultism, how occult classes delve into mythic lore --Fleanetha (talk) 12:43, 6 April 2021 (UTC)