Schools of magic

From PathfinderWiki
The wheel of magic, which depicts the eight schools of magic as colored rings around the wheel's four magical traditions and essences.
This article refers to the concept in magic theory. For institutions of arcane learning, see Category:Arcane colleges.

Until recently, instructors and practitioners categorized the effects and properties of spells, magic items, and other magical phenomena across all types of magic into eight schools of magic. Though magic has been practised since the dawn of history, it was in the time of Azlant and Thassilon that seven of the eight schools were first defined, in accordance with the seven Azlanti virtues of rule (with divination being defined as its own school later in history).123

These eight schools of magic, as defined in the work The Eight Arches of Incantation, are:4

Classical scholars categorized some spells as not bound to any specific school but as universal spells, and wizards who did not specialize in any school were known as universalists.56 This form of study is similar in nature to some wizards' pursuit of a unified magical theory in lieu of formal instruction at an arcane college or academy.7

References

With the removal of the eight schools of magic as part of the Pathfinder Second Edition Remaster Project, as of Player Core wizards instead specialize based on literal schooling in their education's field of study, and the school of unified magical theory has equivalent mechanics as universalist wizards' practice of all eight schools.

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. James Jacobs, et al. “Before the Inner Sea” in The Inner Sea World Guide, 211. Paizo Inc., 2011
  2. James Jacobs. “The Shattered Star” in Shards of Sin, 67. Paizo Inc., 2012
  3. Jason Nelson, et al. “Variant Magic” in Inner Sea Magic, 9. Paizo Inc., 2011
  4. Logan Bonner, et al. “1: Essentials of Magic” in Secrets of Magic, 20–27. Paizo Inc., 2020
  5. Jason Bulmahn, et al. “Chapter 3: Classes” in Core Rulebook, 79. Paizo Inc., 2009
  6. Logan Bonner, et al. “3: Classes” in Core Rulebook, 209. Paizo Inc., 2019
  7. Logan Bonner, et al. Classes” in Player Core, 200. Paizo Inc., 2023 With the removal of the eight schools, Player Core introduced the school of unified magical theory with equivalent mechanics as the universalist practice.