From PathfinderWiki
An abjurer.
(Arcane school)

Abjurer, abjurist
Focused arcane
Thassilonian sin
Spell list
Source: Core Rulebook, pg(s). 209

Abjuration is a school of magic1 that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.2 Wizards who specialize in this type of magic are known as abjurers or abjurists.3

On Golarion

The Acadamae, the premier magical college of the Varisian city of Korvosa, holds an annual event called the Breaching Festival. In it, participants are challenged to bypass or defeat the protective magics of the building which houses the school of abjuration.4 Abjuration is also one of the chief focuses of study at the Stone of the Seers, Magnimar's best-known academy of magic.5

Sin magic

During the reign of the runelords of ancient Thassilon, abjuration was associated with the sin of envy, and was therefore the specialty of the ruler of the realm of Edasseril.6

Notable abjurers

See also: Category:Abjurers


  1. The Pathfinder Second Edition Remaster Project removed game mechanics for the eight schools of magic. Player Core instead emphasizes four magical traditions, as well as the Unified Magical Theory with equivalent mechanics as the universal practice of all eight schools. Details related to this subject might remain part of the setting canon despite no longer having mechanics supported in current publications.
  2. Jason Bulmahn, et al. “Magic” in Core Rulebook, 209. Paizo Inc., 2009
  3. Jason Bulmahn, et al. “Chapter 3: Classes” in Core Rulebook, 79. Paizo Inc., 2009
  4. Mike McArtor. “Chapter 2: Places” in Guide to Korvosa, 11. Paizo Inc., 2008
  5. F. Wesley Schneider. Magnimar” in The Skinsaw Murders, 63. Paizo Inc., 2007
  6. Wolfgang Baur. “The History of Thassilon” in Burnt Offerings, 74–76. Paizo Inc., 2007