Abjuration
Legacy canon content |
Abjuration is a school of magic1 that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.2 Wizards who specialize in this type of magic are known as abjurers or abjurists.3
On Golarion
The Acadamae, the premier magical college of the Varisian city of Korvosa, holds an annual event called the Breaching Festival. In it, participants are challenged to bypass or defeat the protective magics of the building which houses the school of abjuration.4 Abjuration is also one of the chief focuses of study at the Stone of the Seers, Magnimar's best-known academy of magic.5
Sin magic
During the reign of the runelords of ancient Thassilon, abjuration was associated with the sin of envy, and was therefore the specialty of the ruler of the realm of Edasseril.6
Notable abjurers
- See also: Category:Abjurers
References
- ↑ The Pathfinder Second Edition Remaster Project removed game mechanics for the eight schools of magic. In Player Core, wizards instead specialize based on literal schooling in their education's field of study, and the school of unified magical theory has equivalent mechanics as universalist wizards' practice of all eight schools. Details related to this subject might remain part of the setting canon despite no longer having mechanics supported in current publications.
- ↑ “Magic” in Core Rulebook, 209. Paizo Inc., 2009 .
- ↑ “Chapter 3: Classes” in Core Rulebook, 79. Paizo Inc., 2009 .
- ↑ “Chapter 2: Places” in Guide to Korvosa, 11. Paizo Inc., 2008 .
- ↑ “Magnimar” in The Skinsaw Murders, 63. Paizo Inc., 2007 .
- ↑ “The History of Thassilon” in Burnt Offerings, 74–76. Paizo Inc., 2007 .