Air scamp

From PathfinderWiki
Air scamp
Air mephit
(Creature)

Air scamps, also known as air mephits,1 are bat-like elemental scamps and among the weaker natives of the Elemental Plane of Air.2

Appearance

An air scamp resembles a large bat with extremely thin wings and a body encased in a cloud.1 An air scamp's skin is a light sky blue,3 and they are always surrounded by flowing air currents.2

Habitat and society

The Jaathoom Empires4 is the most powerful civilization on the Plane of Air, but theirs is by no means the only one. Air scamps maintain small, isolated kingdoms in their shadows and build hastily constructed structures on small chunks of floating ice. These are ruled by self-proclaimed monarchs of very limited power who give themselves such grandiose titles as Grand Emperor of Air, High King of Thunder, or Prince of the Winds. Very rarely do they have the power to support these exuberant claims.5

References

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  1. 1.0 1.1 Paizo referred to elemental scamps as mephits until the publication of the Pathfinder Second Edition Bestiary, and began solely referring to them as scamps in Rage of Elements. See Bestiary pg. 150, Rage of Elements pg. 3, and Pathfinder Core Preview pgs. 2, 13. Their appearance also changed from small humanoids to small bat-like creatures.
  2. 2.0 2.1 Logan Bonner, et al. “Monsters A-Z” in Bestiary, 150. Paizo Inc., 2019
  3. Logan Bonner, et al. Elemental scamp” in Monster Core, 146. Paizo Inc., 2024
  4. Paizo referred to jaathooms as djinn until the publication of Rage of Elements. See Rage of Elements pg. 3 and Pathfinder Core Preview pg. 2.
  5. Amber Stewart. “The Inner Sphere” in The Great Beyond, A Guide to the Multiverse, 14–15. Paizo Inc., 2009