Darkvision (spell)

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Darkvision
(Spell)
Concentrate
Manipulate

Tradition
arcane, divine, occult, primal
Rank (2E)
Spell 2
School
Level (1E)
Alc 2, Ant 2, Arc 2, Hun 3, Inv 2, Med 2, Occ 2, Psy 2, Ran 3, RMa 2, Sor/Wiz 2
Source: Core Rulebook, pg(s). 264 (1E)
Player Core, pg(s). 322 (2E)
On Core Rulebook for Pathfinder Second Edition 327, darkvision had the trait.
Communal darkvision
(Spell)

School
Level (1E)
Alc 3, Ant 3, Arc 3, Hun 4, Inv 3, Occ 3, Psy 3, Ran 4, RMa 3, Sor/Wiz 3
Source: Ultimate Combat, pg(s). 226
Greater darkvision
(Spell)

School
Level (1E)
Alc 4, Ant 4, Arc 4, Hun 4, Inv 4, Med 4, Occ 4, Psy 4, Ran 4, RMa 4, Sor/Wiz 4
Source: Ultimate Magic, pg(s). 216
For another meaning of "darkvision", please see darkvision.

The darkvision spell temporarily provides the target with darkvision, the supernatural ability to see in darkness.1 The spell is particularly favoured by explorers of the Darklands.2

More powerful variants

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Pathfinder First Edition content
This section covers a term or subject that is relevant to the Pathfinder campaign setting only in the context of the first edition of the Pathfinder Roleplaying Game.

There are more powerful versions of this spell, such as communal darkvision,3 which allows more than one recipient to gain the benefit; and greater darkvision,4 which extends the range of darkvision to 120 feet.

References

  1. Jason Bulmahn, et al. “Spells” in Core Rulebook, 264. Paizo Inc., 2009
  2. Robert Brookes, et al. “Rules Index” in Heroes of the Darklands, 4. Paizo Inc., 2017
  3. Jason Bulmahn, et al. “Chapter 6: Spells” in Ultimate Combat, 226. Paizo Inc., 2011
  4. Jason Bulmahn, et al. “Chapter 5: Spells” in Ultimate Magic, 216. Paizo Inc., 2011