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Kingmaker Adventure Path (hardcover)

From PathfinderWiki
Pathfinder Kingmaker Adventure Path
Cover Image
Book - Adventure Path compilation
Authors
Publisher
Pages
640
Rule set
PF2
Series
Releases
Hardcover
Date
ISBN
Price
$99.99
Hardcover (Special Edition)
ISBN
Price
$129.99
PDF
Price
$49.99

Kingmaker Adventure Path compiles the six Pathfinder Adventure Path issues of the Kingmaker Adventure Path into a single hardcover volume, with rules updated for Pathfinder Second Edition, plus hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. The adventure was released on October 26, 2022. At its initial announcement, the project had been planned for 2020; James Jacobs gave an update about the progress of the project and the reasons for its delay in a Paizo Blog post published Tuesday, July 28, 2020.

The adventure's release was accompanied by eleven supplementary products, notably including the Companion Guide, the Player's Guide, and the two Kingmaker Bestiary sourcebooks for converting the campaign to Pathfinder First Edition rules and, for the first time in Paizo's history, converting the campaign to Dungeons & Dragons Fifth Edition rules.

Who Rules the Stolen Lands?

The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom's enemies and become one of the greatest new nations in the world?

This hardcover edition of Kingmaker contains:

  • All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
  • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
  • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for quickly resolving mass combat.

Contents

Introduction: Into the Stolen Lands
pp. 4–13
  • Campaign Synopsis
  • Running Kingmaker
  • Character Creation
Chapter 1: A Call for Heroes
pp. 14–41
  • Part 1: The Swordlord's Feast
  • Part 2: Blood and Blades
  • Part 3: Into the Fire
Chapter 2: Into the Wild
pp. 42–159
  • Part 1: Hexploring the Stolen Lands
  • Part 2: Hex Encounters
  • Part 3: The Old Sycamore
  • Part 4: Sootscale Caverns
  • Part 5: The Lonely Barrow
  • Part 6: Isle of the Lizard King
  • Part 7: Candlemere Island
  • Part 8: The Forgotten Keep
  • Part 9: M'Botuu
Chapter 3: Stolen Land
pp. 160–183
Chapter 4: Rivers Run Red
pp. 184–213
  • Part 1: Home Sweet Home
  • Part 2: Troll Trouble
  • Part 3: Hunting the Beast
Chapter 5: Cult of the Bloom
pp. 214–247
  • Part 1: Seeds of Ruin
  • Part 2: Full Bloom
  • Part 3: The Cradle of Lamashtu
Chapter 6: The Varnhold Vanishing
pp. 248–285
  • Part 1: Before the Vanishing
  • Part 2: The Vanished Village
  • Part 3: Among the Nomen
  • Part 4: Vordakai's Tomb
Chapter 7: Blood for Blood
pp. 286–329
Chapter 8: War of the River Kings
pp. 330–395
  • Part 1: The Rushlight Treachery
  • Part 2: Behind Enemy Lines
  • Part 3: The Ghost of Whiterose
  • Part 4: Infiltration
  • Part 5: The King's Palace
Chapter 9: They Lurk Below
pp. 396–421
  • Part 1: Threshold of Dread
  • Part 2: The Depth of Fear
Chapter 10: Sound of a Thousand Screams
pp. 422–477
  • Part 1: A Month of Destruction
  • Part 2: A Thousand Breaths
  • Part 3: House at the Edge of Time
Chapter 11: Curse of the Lantern King
pp. 478–501
  • Part 1: A Broken Apology
  • Part 2: The Lantern Kingdom
Appendices
pp. 502–638
  • Appendix 1: Beyond the Campaign
  • Appendix 2: Kingdoms
  • Appendix 3: Warfare
  • Appendix 4: Kingmaker Treasures
  • Appendix 5: NPCs and Monsters
  • Additional Resources