Malikar's Keep

From PathfinderWiki
Malikar's Keep
(City)

Nation
Size
Small city
Population
8,900
Demographics
5,600 intelligent undead, 3,300 others
Government
Magical
Alignment
Ruler
Leader
Source: Planar Adventures, pg(s). 116

Malikar's Keep is the lair of the plane-walking lich Xegirius Malikar and a rare shielded haven in the Void.1234

Geography

The castle is atop an island of weathered bedrock stolen from an unknown planet of the Universe that floats in the Void.12 Most of the stone of the island has been worn away by the plane's destructive energies, yet what remains bears some resemblance to the rocks that float within Golarion's solar system in the zone known as the Diaspora.2

People

See also: Category:Malikar's Keep/Inhabitants

Malikar himself stays to his tower, from where he projects his consciousness to other realities and documents his experiences, the logs of which are stored in the Keep's dungeon vault-scriptoriums.1

The Keep is also home to mortals, intelligent undead, and outsiders, all seeking either haven or profit. Visitors are expected to be useful to Malikar, either in knowledge, skill, or trade, and Malikar delegates enforcement of this requirement to the meladaemon Inusalia, trader and agent of the Rider of Famine, and the devourer Phericydus, a scholar who sometimes hires adventurers to protect him during pilgrimages to Eternity's Doorstep.1

References

  1. 1.0 1.1 1.2 1.3 Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 116. Paizo Inc., 2018
  2. 2.0 2.1 2.2 Amber Stewart. “The Inner Sphere” in The Great Beyond, A Guide to the Multiverse, 10. Paizo Inc., 2009
  3. Logan Bonner, et al. “Age of Lost Omens” in GM Core, 175. Paizo Inc., 2023
  4. Logan Bonner, et al. “2: Tools” in Gamemastery Guide, 139. Paizo Inc., 2020