Pathfinder RPG Beta Playtest

This article is primarily or only relevant to Pathfinder First Edition.
The subject of this article exists in or is relevant to the real world.
From PathfinderWiki
(Redirected from Pathfinder RPG Beta Release)

Pathfinder Roleplaying Game Beta Playtest
Pathfinder Roleplalying Game Beta Playtest
Author(s) Jason Bulmahn
Publisher Paizo Publishing, LLC
Price Print: $24.99
PDF: Free
Released August 2008
Type Core
Binding Paperback
Pages 408 pages
isbn ISBN 978-1-60125-149-7
Rules set PFRPG
Series Pathfinder RPG
Follows Pathfinder RPG Alpha Playtest
Precedes Bonus Bestiary
Artwork from Pathfinder RPG Beta Playtest

The Pathfinder Roleplaying Game Beta Playtest was released as a free PDF in August 2008 and in a softcover print edition at Gen Con 2008 as part of the Pathfinder RPG playtest, then sold through the Paizo store and retailers, making it the first Pathfinder Roleplaying Game product.[1] The beta rules were the result of extensive public playtesting and expanded the content and options to produce a standalone game. The Beta release's content was refined into the Pathfinder RPG Core Rulebook.

The Pathfinder Roleplaying Game Beta, a complete stand-alone fantasy RPG, takes your fantasy campaigns to new heights of adventure!

Backward-compatible with the 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder Roleplaying Game Beta release is the result of the largest open public playtest in RPG history.

The Pathfinder Roleplaying Game Beta includes:

  • Revised rules for the seven classic fantasy roleplaying game races
  • Updated options for all 11 core classes
  • A streamlined skill system
  • A host of new and familiar feats, including innovative combat feats and item creation rules
  • New equipment
  • New and revised combat options aimed at dispelling confusion without sacrificing versatility
  • Overhauled rules for domains, familiars, bonded items, and specialty schools
  • Dozens of new and revised spells
  • Updated rules for NPCs, including quick-generation rules
  • New rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • Hundreds of magic items


  • Introduction (2)
  • Generating a Character (4)
  • Races (8)
  • Classes (12)
  • Skills (52)
  • Feats (76)
  • Equipment (98)
  • Description (120)
  • Combat (130)
  • Magic (154)
  • Spells (170)
  • Running the Game (290)
  • Additional Rules (300)
  • Nonplayer Characters (332)
  • Magic Items (340)
  • Glossary (388)
  • Playtesting (402)
  • Character Sheet (404)