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Villain Codex

From PathfinderWiki
Pathfinder Roleplaying Game Villain Codex
Cover Image
Book - Sourcebook
Author
Publisher
Pages
256
Rule set
PFRPG
Series
Follows
Precedes
Releases
Hardcover
Date
ISBN
Price
$44.99
PDF
Date
Price
$19.99
Softcover (Pocket Edition)
Date
ISBN
Price
$19.99

Villain Codex, a Pathfinder Roleplaying Game hardcover sourcebook by Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon, Eric Hindley, Mikko Kallio, Dale C. McCoy Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer, was released on November 16, 2016.

Miscreants and Malefactors

Villains are at the heart of every great adventure—scheming, plotting, and causing mayhem—but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!

Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Villain Codex includes:

  • Complete sections for 20 villainous organizations, including a power-hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves' guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature's Scourge!
  • Information on each organization's history and structure, along with plot hooks to get the players interested in confronting the group.
  • New rules in each villain section, including feats, spells, and magic items.
  • A wide variety of new stat blocks for all organization members, using each villain section's new rules.
  • Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.
  • ... And much, much more!

Contents

Introduction
p. 4
Arcane Society
p. 6
  • New Rules
  • NPCs
  • Encounters
Brutal Slavers
p. 18
  • New Rules
  • NPCs
  • Encounters
Carnival Troupe
p. 30
  • New Rules
  • NPCs
  • Encounters
Corrupt Guard
p. 42
  • New Rules
  • NPCs
  • Encounters
Cruel Musketeers
p. 54
  • New Rules
  • NPCs
  • Encounters
Death Cult
p. 66
  • New Rules
  • NPCs
  • Encounters
Demon Knights
p. 78
  • New Rules
  • NPCs
  • Encounters
Diabolical Church
p. 90
  • New Rules
  • NPCs
  • Encounters
Fang Monastery
p. 102
  • New Rules
  • NPCs
  • Encounters
Merchant Caravan
p. 114
  • New Rules
  • NPCs
  • Encounters
Merry Outlaws
p. 126
  • New Rules
  • NPCs
  • Encounters
Nature's Scourge
p. 138
  • New Rules
  • NPCs
  • Encounters
Regal Court
p. 150
  • New Rules
  • NPCs
  • Encounters
Ruthless Brigands
p. 162
  • New Rules
  • NPCs
  • Encounters
Savage Marauders
p. 174
  • New Rules
  • NPCs
  • Encounters
Scandalous Pirates
p. 186
  • New Rules
  • NPCs
  • Encounters
Secret Society
p. 198
  • New Rules
  • NPCs
  • Encounters
Sinister Cult
p. 210
  • New Rules
  • NPCs
  • Encounters
Slayers' Guild
p. 222
  • New Rules
  • NPCs
  • Encounters
Thieves' Guild
p. 234
  • New Rules
  • NPCs
  • Encounters
Appendices
p. 246