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Pathfinder Unchained

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Pathfinder Roleplaying Game Pathfinder Unchained
Cover Image
Book - Sourcebook
Author
Publisher
Pages
256
Rule set
PFRPG
Series
Follows
Precedes
Awards
Silver ENnie – Best Supplement (2015)
Releases
Hardcover
Date
ISBN
Price
$39.99
PDF
Date
Price
$19.99

Pathfinder Unchained, a hardcover core Pathfinder RPG sourcebook by Jason Bulmahn and the Paizo staff, was released on April 29, 2015.

Break your chains!

Get ready to shake up your game! Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!

Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Unchained includes:

  • New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.
  • New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity.
  • Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.
  • Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items.
  • Simplified monster creation rules for making new creatures on the fly.
  • Exotic material components ready to supercharge your spellcasting.
  • New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.
  • AND MUCH, MUCH MORE!

Contents

Introduction
pp. 4–5
Chapter 1: Classes
pp. 6–43
pp. 8–13
pp. 14–19
pp. 20–24
pp. 25–39
Fractional Base Bonuses
pp. 40–41
Staggered Advancement
pp. 42–43
Chapter 2: Skills and Options
pp. 44–91
Background Skills
pp. 46–53
Consolidated Skills
pp. 54–69
Grouped Skills
pp. 70–71
Alternate Crafting and Profession Rules
pp. 72–81
Skill Unlocks
pp. 82–87
Variant Multiclassing
pp. 88–91
Chapter 3: Gameplay
pp. 92–141
pp. 95–99
Removing Alignment
pp. 100–101
Revised Action Economy
pp. 102–109
Removing Iterative Attacks
pp. 110–111
Stamina and Combat Tricks
pp. 112–135
Wound Thresholds
pp. 136–137
pp. 138–141
Chapter 4: Magic
pp. 142–191
Simplified Spellcasting
pp. 144–145
Spell Alterations
pp. 146–149
pp. 150–155
Automatic Bonus Progression
pp. 156–157
Innate Item Bonuses
pp. 158–159
Scaling Items
pp. 160–179
Dynamic Magic Item Creation
pp. 180–191
Chapter 5: Monsters
pp. 192–253
Simple Monster Creation
pp. 194–195
Step 1: Array
pp. 196–203
Step 2: Creature Type or Class Graft
pp. 204–213
Step 3: Subtype Graft
pp. 214–215
Step 4: Template Graft
p. 216
Step 5: Size Graft
p. 217
Step 6: Spells
pp. 218–227
Step 7: Monster Options
pp. 228–239
Step 8: Skills
p. 240
Step 9: Damage
p. 241
Monster Creation Examples
pp. 242–253
Index
p. 254