Whalers' Guild

From PathfinderWiki
Whalers' Guild
(Organization)

Type
Commercial guild
Leader
Headquarters
Scope
Local
Members
Fishermen and smugglers
Source: Towns of the Inner Sea, pg(s). 38

The Whalers' Guild occupies the tip of Whaler's Point in Pezzack with foul-smelling try pots boiling whale blubber, a small set of docks, and warehouses to support the town's whaling industry. Since the Chelish Navy's blockade, the Guild is the only group allowed to sail from Pezzack, and only under the Navy's strict rules and expensive tariffs.1

History

Whalers have operated off the end of Whaler's Point for hundreds of years, and it is the only industry in town permitted to continue under military Governor Vedra Sawndannac's blockade.1

Since the blockade, the whalers have also taken up smuggling, both of goods and weapons into town2 and refugees out of Pezzack3 via tunnels in the Guts to Whaler's Point2 and fish deliveries from its warehouses.4

References