Facts:Fey Revisited/Sections
I Do Believe in Faeries!
default: No
2
A look at the ten fey creatures described in the book, as well as a brief overview of the First World and a list of some additional works of fiction to inspire GMs looking to add a fey touch to their campaigns.
default: No
4
These feminine tree spirits exist throughout the world, and serve as protectors of some of the most beautiful and remote groves of trees on Golarion. This article provides an investigation into their ecology and culture, and presents a sample dryad who lives in the demon-haunted portion of Shudderwood, near the Worldwound.
default: No
10
This set of troublesome fey represents the inherent chaos and destructive power of nature; these annoying pests plague civilized races across Golarion. This section presents details on all six existing versions of gremlins, as well as a brand-new variation: the urban- dwelling grimple.
default: No
16
Traditionally associated with four-leaf clovers and pots of gold, the wily trickster fey known as leprechauns are revealed in this exploration of their culture, which includes a shadow-conjuring leprechaun sorcerer from the land of Brevoy.
default: No
22
Guardians of fate and prophecy, norns are among the most mysterious of the fey, and the highest-level fey creatures presented to date in the Pathfinder RPG aside from members of the Tane. This section weaves the norns' tale here, presenting a look behind their mysterious veneer as well as a lower-CR version of a norn separated from her sisters and reborn on the First World.
default: No
28
The most alien and frightening of the fey presented in this book, the aquatic equine creatures known as nuckelavees are likely to leave the reader's skin crawling (especially since they have none themselves). This section also presents a unique variant nuckelavee that terrorizes the River Kingdoms.
default: No
34
The pinnacle of beauty, nymphs are often the objects of desire and use this power to manipulate those who would defile the unspoiled lands they protect. Gazing upon a nymph can leave a person blind, but can also provide endless inspiration, whether she protects a secluded waterfall or a somberly beautiful elephant graveyard, as is the case with the sample nymph presented in this section.
default: No
40
This article presents the redcaps, one of the most evil of fey species, who revel in murder, death, and violence, and who are known for the blood-soaked caps that give them their power. An especially large redcap native to Rivenrake Island in Varisia rounds out the chapter.
default: No
46
Living nearer to civilization than most other fey are the aquatic rusalkas, though their proximity to settlements doesn't mean they're more widely recognized. In contrast, their propensity to masquerade as spirits of the dead means they are often mistaken for ghosts—a deception most rusalkas are happy to maintain. This article explores their ecology and society, and provides a sample rusalka living on the edge of the Eye of Abendego.
default: No
52
The typical satyr has a distinctive form: a humanoid male upper body and the legs of a goat from the waist down. Purveyors in debauchery and indulgence of all sorts, satyrs are known for inciting scandals when they encounter non-fey. This section provides information on their hedonistic ways, their offspring, and the blackwood satyrs of Taldor's Verduran Forest.
default: No
58
Among the smallest of fey, lone sprites present little threat, but sprites can be a true force of nature when found in large numbers—such as the swarm detailed in this chapter. Equal parts protectors and pranksters, the sprites presented here are a great way to liven up any campaign.