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Goblins of Golarion

From PathfinderWiki
Pathfinder Player Companion: Goblins of Golarion
Cover Image
Book - Sourcebook
Rule set
August 2011

Goblins of Golarion, a Pathfinder Player Companion by Richard Pett, was released in August 2011.

We Be Goblins!
The goblins are on the loose! Unleash the homicidal hijinks of Golarion's most maniacal menaces with this guide to all things goblin. Infamous for their unpredictable attacks, catchy raiding songs, and fear of horses, goblins blend mischief and murderousness like no other monsters. But there's more to goblins than dogslicers and games of killgull. Now you can join in the quirky carnage with everything you need to know about goblins, whether you plan to do battle against their unpredictable tribes, or lead them as a goblin hero!

Goblins of Golarion presents a player-friendly overview of the favorite foes of the Pathfinder campaign setting, along with new rules and information to help players customize goblin characters in both flavor and mechanics. Inside this book, you'll find:

  • The secrets of goblin life, from their strange anatomy and deranged psychology to their baffling culture and hilarious quirks.
  • An overview of goblin homelands across the Inner Sea Region, along with details on dozens of unique goblin tribes.
  • New ways to fight like a goblin, with equipment and feats to help goblins skirmish and scavenge like only goblins can.
  • Revelations on goblin religion, from their unique worship of Lamashtu, the Mother of Monsters, to their race's infamous hero-gods.
  • Insights into the questionable and grotesque world of goblin arcana, with new goblin-made spells and magic items.
  • Rules, traits, and advice for playing goblin characters, giving you everything you need to unleash goblin insanity all your own.
  • New goblin songs, games, and tricks, and even more goblin madness!


p. 2

This chapter provides a look into the creation myths and history of goblins, as well as their culture, treasures, heroes, fears, and motivations. Includes sections on goblin equipment, class roles, and traits.

Combat: Goblin Battle Feats
p. 24

Goblin characters can choose from these 10 new feats.

Faith: Goblin Gods
p. 26

This chapter describes each of the four goblin hero-gods, including their domains, subdomains (including four new subdomains), holy symbols, and favored weapons.

Magic: Goblin Magic
p. 28

This chapter contains three new spells and four new magic items.

Social: Goblin Player Characters
p. 30

Tips for GMs running goblin-only campaigns and players playing goblin characters round out the book.