Inner Ward

From PathfinderWiki

Medina Mudii'a is divided into two major regions: the Inner Ward and the Outer Ward.1 The Inner Ward is a divided into a series of circle-like regions separated by rivers of molten lava. It consists of the Great Bazaar, the Temple Quarter, and the Noble Quarter.2

Great Bazaar

Referred to as the Suq al-Azzmir Marketplace by ifrits,3 the Great Bazaar, or Grand Bazaar, is one of the largest trading hubs in the Great Beyond, so large it classes as one of the districts of the Inner Ward of the city. One can find almost any good imaginable here, from the mundane, like metals and spices, to the magical. The principal stock of this great market, however, is the slave trade that flourishes here. Gold is not the main currency that exchanges hands, that being instead magic that ifrits covet. The only items that are rare to see are anything related to water, which is strictly regulated, and items that could be used in the binding of genies. This district is among the most diverse of the whole city, consisting of many fire-immune creatures like ifrits, azers, salamanders, and fire elementals.4

Noble Quarter

The wealthiest of the city's districts, the Noble Quarter, or Noble District, is part of the innermost section of the Inner Ward with the heart of it being filled by the Grand Sultana's palace. The Noble Quarter lies at the bottom of the basin that is Medina Mudii'a, though its towers peak high above the city proper, particularly the palace's towers. Beneath these towers, flow marvelous pools of raining sulfur and quicksilver, while haughty palanquins carried by armies of slaves crowd the streets. The Noble Quarter is where you can find the scheming genies plotting amongst sycophants and vying for the Grand Sultana's favor. It is in the heart of this district that the governance of this great nation takes place.5

Temple Quarter

Despite being largely lawless toward any deific power, ifrits nonetheless construct buildings in the Temple Quarter, or Temple District, of the city honoring many powerful beings of flame, including images of the grand sultana herself, and her predecessor, the grand sultan. As an effort to ingratiate themselves with divine beings, this section of the city seems to constantly expand with new great temples as well as ancient treasures to fill them. Among the temples here you can find the palace of Ymeri, the Elemental Queen of the Inferno, one of the most powerful beings on the whole Plane of Fire. Despite the grandeur of her temple and the semi-frequent visits, Ymeri has visited the palace only a handful of times since its construction; doing so twice to wreak havoc on ifrits.6

References

  1. Tim Akers, et al. City of Brass” in Blood of the Elements, 26. Paizo Inc., 2014
  2. Eleanor Ferron, et al. Plane of Fire” in Planes of Power, 37–38. Paizo Inc., 2016
  3. Paizo referred to ifrits as efreet and naaris as ifrits until the publication of Highhelm. See also Rage of Elements pg. 3 and Pathfinder Core Preview pgs. 2, 13, 18.
  4. Wolfgang Baur. “The City of Brass” in The Impossible Eye, 57. Paizo Inc., 2009
  5. Wolfgang Baur. “The City of Brass” in The Impossible Eye, 58–59. Paizo Inc., 2009
  6. Wolfgang Baur. “The City of Brass” in The Impossible Eye, 59. Paizo Inc., 2009