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Zelekhut

From PathfinderWiki
Zelekhut
(Creature)
Type Outsider
(extraplanar, inevitable, lawful)
CR 10
Environment Any land
Alignment

Source: Bestiary 2, pg(s). 167

Zelekhuts are a type of inevitables that track down those who flee just and legal punishment, returning them to their rightful judges or carrying out the sentence themselves.[1]

Appearance

A zelekhut looks like a mechanical centaur with golden, clockwork wings sprouting from its back. Its arms end in long lengths of barbed metal.[1]

Ecology

Zelekhuts are implacable and unrelenting in their duty of tracking down those who evade punishment and enforcing the laws of any society, no matter how evil or tyrannical, and they will not lift a hoof to punish one whose atrocities are within their technical rights. They have little interest in passing judgment of their own—zelekhuts understand that laws can and must differ from place to place, and it is not their job to moralise.[1]

References

  1. 1.0 1.1 1.2 Paizo Staff. (2010). Bestiary 2, p. 167. Paizo Publishing, LLC. ISBN 978-1-60125-268-5