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Deep one

From PathfinderWiki
Deep one
(Creature)
Type Monstrous humanoid
(aquatic, deep one)
CR 1
Environment Any water
Alignment
Adjective Deep one
Images of deep ones

Source: Bestiary 5, pg(s). 68
Deep one elder
(Creature)
Type Monstrous humanoid
(aquatic, deep one)
CR 14
Environment Any water
Alignment

Source: Bestiary 5, pg(s). 69
A deep one hybrid: the spawn of a deep one and a human.
Deep one elder
(Deity)
Alignment Chaotic evil
Worshipers Deep ones
Cleric Alignments
Domains Chaos, Evil, Madness, Water
Favored Weapon Claw
Symbol Symbols vary

Source: Bestiary 5, pg(s). 69

Deep ones are a race of intelligent ocean-dwelling monstrous humanoids with a fishy, froggy appearance. They regularly mate with surface dwellers, creating societies of hybrids.[1]

Appearance

Deep ones are lumbering humanoids with grey-green, glistening hide and a fishlike maw. Deep ones prefer to fight with their claws. A deep one typically stands about seven feet tall, but its hunched gait and lumbering stance can make it look shorter. An average deep one weighs 300 pounds.[1]

Ecology

Deep ones are equally at home in remote oceanic trenches and in the shallows alike, but prefer to build their cities in vast submerged canyons unusually close to coastlines. This proximity allows deep ones to breed with surface-dwelling humanoids, which they do as a way to spread their blasphemous religion above the waves.[1]

Deep ones can use wands and staves, which are often created by those deep ones that pursue magical study.[1]

Deep ones do not age, are immortal unless killed, and are unaffected by magical ageing. A few deep ones never stop growing over the eons and become known as elder deep ones or, sometimes, deep one elders. Elder deep ones ascend to the status of quasi-deities, gaining the ability to grant spells to followers. Many deep one elders claim the names of monsters or gods for their own, with two of the more legendary ones being Mother Hydra and Father Dagon.[1][2]

Society

Deep ones are fanatically religious and usually worship an Outer God or Great Old One, most commonly Cthulhu. Deep one settlements that contain a deep one elder instead typically venerate the elder, who in turn serves an Elder Mythos deity. Many deep ones become clerics, inciting religious fervour and promoting their chosen deity as the greatest among the Elder Mythos. The less devout deep ones, like oracles, still worship the Mythos as a whole.[1]

On Golarion

Rumour has it that deep ones inhabit many of Golarion's oceans, especially the Arcadian Ocean. Individuals corrupted by deep ones are most commonly found in remote communities living near the sea; they also exist in Absalom, Katapesh, as well as certain Chelish and Nidalese cities.[3]

References