The dramatically-named Isle of Terror lies in the middle of Lake Encarthan in central Avistan. It was the site of the final battle between the wizard-king Tar-Baphon and the god Aroden in 896 AR. The necromancer had created a magical trap there for the Last Azlanti, located in an immense shaft known as the Well of Sorrows within a dungeon named the Wizard-King's Pit. Even though Tar-Baphon was eventually defeated, the Well and the dungeon remain, still waiting for the trap to be sprung.
According to the Pathfinder Chronicles, a metropolis called Kestrillon stood on the Isle until the arrival of the wizard-king Tar-Baphon. Leading his army onto the island, he conquered the city, renaming it Xin-Grafar after the Thassilonian style. With the island secure, he stored his wealth in his new city, filling it with deadly traps and guardians. His ultimate plan was to entrap Aroden within his new city and destroy him utterly.
The Isle of Terror Today
Today, the isle is racked by continuous storms (natural and otherwise) and is evaded by all but the most foolhardy of travelers. Monsters and undead roam the island and the seas churn constantly around it, driven by powerful winds and pounding rain. Stories persist of especially brave or foolhardy pirates who brave the elements and the Isle of Terror's shore in order to hurriedly hide treasure somewhere on the land before quickly escaping. Some sailors have reported sightings of a rotten ship with tattered black sails, the Nixie's Pride, near the blighted island during a new moon. Perhaps the safest place to make landing is a small half-moon bay known as Aroden's Landing, although only a fool would consider any location truly safe.
One of the more common creatures native to the island include wolves warped by proximity to vast amounts of negative energy. Other twisted animals exist also, but the warped wolves are perhaps the most common. Other unnatural creatures exist also, such as evil shadow demons and reports of dark folk persist, although have not been confirmed.
- Erik Mona et al. (2008). Campaign Setting, p. map insert. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs and Greg A. Vaughan. (2008). Into the Darklands, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-140-4
- Joshua J. Frost. (2010). City of Golden Death, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-225-8
- Amber E. Scott. (2012). Pirates of the Inner Sea, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-405-4
- Joshua J. Frost. (2010). City of Golden Death, p. 6. Paizo Publishing, LLC. ISBN 978-1-60125-225-8
- Joshua J. Frost. (2010). City of Golden Death, p. 7. Paizo Publishing, LLC. ISBN 978-1-60125-225-8