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Sarkoris

From PathfinderWiki
Sarkoris
(Nation)
Capital Iz (de facto)
Demonym Sarkorians or Sarkorins
Adjective Sarkorian
Languages Hallit
Religions Druidism; Green Faith; Pulura; and many more

Source: The Worldwound

The lost Kellid realm of Sarkoris (pronounced sah-KOHR-ihs)[1] was a savage land of fiercely painted warriors and witches[2] established in 3672 AR.[3]

History

Sarkorian mystics had long identified that the barrier between planes was thin in Sarkoris. Historically, the central region of barrows known as the Northmounds was haunted by strange monsters, and infested by cultists of Deskari, demon lord of the Locust Host. In 4433 AR, Aroden drove the cult into the Lake of Mists and Veils and made the region safe from further demonic incursions.[4]

Society

Before its fall, Sarkoris worshiped a host of different gods, some of which are still known today while most have disappeared into obscurity. Though a good number of lesser deities, hero gods and venerated heroes have been long forgotten, some names survive. These include Alglenweis, daughter of Kostchtchie, the Stag Mother of the Forest of Stones and the dawn-feathered children of Sturovenen the Dragoneagle.[5]

The western city of Dyinglight was the spiritual heart of Sarkorian religion, with an impressive ring of idols revering Pulura, Mistress of the Stars.

The country's central plateau was the site of numerous mines, and the nearby city of Iz was a centre of stone and metalworking.[6]

Miners from the plateau would also trade in the city of Undarin, rubbing shoulders with the herders of western Sarkoris bringing their flocks to market.[7]

The shaman-ruled south eastern city of Storasta remained an independent city for centuries. However, following an incident in 4000 AR, the high witch-wardens of the three other major cities, Iz, Dyinglight and Undarin and the Warlord Uloric Dziergas annexed the city and brought it into the nation of Sarkoris.[8]

Demonic Invasion

Foul demons infest the Worldwound.

A few years before the prophesied return of Aroden, stirrings of demonic cults began. Sarkoris' strange mystics made grim predictions of the nation's fall, speaking of ascendant chaos and a thinness between the planes in their haunting orations.[9] However, the people were mostly confident that Aroden's return would directly lead to a final end of these cults. Unfortunately, the mystics were proven correct when Aroden's death occurred.[4]

The death of Aroden in 4606 AR also saw the appearance of the Worldwound, a gaping gateway to the Abyss, in the heart of Sarkoris.[10] The nearby city of Iz was the first to fall to demonic forces, and the other clan-holds soon followed. The very land became warped and twisted, and demons continued to spew forth from the Worldwound.[11]

The city of Storasta was the last to fall, its sacred circles defended ferociously by tribal witches and shamans, aided by druids from Mendev and Numeria. Their bloody last stand is commemorated in the tragic Song of Sarkoris.[12]

The church of Iomedae, appalled by the demonic invasion, declared the Mendevian Crusades in order to drive back the demons. However, whilst they have been somewhat successful in containing the threat, Sarkoris itself remains firmly under demonic control.[13]

Only the remote southern town of Gundrun remains free—mainly because the demons have more or less forgotten about it in their larger conflict with Mendev. Refugees of lost Sarkoris huddle here, all that remains of a once-proud culture.[6]

References

  1. Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. James Jacobs et al. (2011). The Inner Sea World Guide, p. 212. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. James Jacobs, Jonathan H. Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr. (2013). The Worldwound, p. rear inside cover. Paizo Publishing, LLC. ISBN 978-1-60125-532-7
  4. 4.0 4.1 James Jacobs et al. (2011). The Inner Sea World Guide, p. 198. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  5. Sean K Reynolds et al. (2014). Inner Sea Gods, p. 192. Paizo Inc. ISBN 978-1-60125-597-6
  6. 6.0 6.1 James Jacobs et al. (2011). The Inner Sea World Guide, p. 200. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  7. James Jacobs et al. (2011). The Inner Sea World Guide, p. 201. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  8. Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, Russ Taylor. (2011). Lost Cities of Golarion, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-272-2
  9. James Jacobs, Colin McComb, Sean K Reynolds, Amber Scott, and Larry Wilhelm. (2011). Humans of Golarion, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-315-6
  10. James Jacobs et al. (2011). The Inner Sea World Guide, p. 36. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  11. James Jacobs et al. (2011). The Inner Sea World Guide, p. 198-9. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  12. Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, Russ Taylor. (2011). Lost Cities of Golarion, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-272-2
  13. James Jacobs et al. (2011). The Inner Sea World Guide, p. 199. Paizo Publishing, LLC. ISBN 978-1-60125-269-2