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Lords of Rust (adventure)

From PathfinderWiki
Pathfinder Adventure Path #86: Lords of Rust
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Book - Adventure Path issue
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Pages
96
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PFRPG
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$19.99
Softcover
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$22.99
For another meaning of "Lords of Rust", please see Lords of Rust.

Lords of Rust, an adventure by Nicolas Logue, was released on October 1, 2014.

The God in the Machine

The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent bandits vie for control over the technological leavings and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than the town of Torch. For they have the support of one of the Iron Gods of Numeria, and what slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

Contents

Foreword
p. 4

Paizo Creative Director James Jacobs lays out how the Iron Gods Adventure Path works as a trilogy of stories and advises GMs on how to keep players' interest in how the plot unfolds.

Fires of Creation
p. 6

The heroes of Torch are drawn by clues and quests to the Scrapwall, where they must find a way past the bandits and psychopaths inside by earning their respect or through force. After gaining allies from the cowed lesser gangs within Scrapwall, the heroes must face a gauntlet of challenges from the Lords of Rust and their "god" Hellion before facing the mad fiend himself and uncovering his origins and secret plans.

p. 64

Jim Groves turns his gaze upon the infamous Technic League, revealing their origins, hierarchy, how to become a member, and its goals in the savage lands of Numeria—and beyond them!

p. 70

The Whisper in Bronze, the goddess of invention known as Brigh, is further detailed by Sean K Reynolds, covering obediences, planar allies, and a new spell: semblance of flesh!

Bestiary
p. 80
Preview
p. 92

Adventure summary

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