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Iron Gods (adventure path)

From PathfinderWiki
For another meaning of "Iron Gods", please see Iron God.
Iron Gods

Iron Gods is the fifteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2014 through January 2015. It is set in Numeria.

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region's newest heroes, a scourge unlike any the Inner Sea has seen will arise! From small Numerian towns to strange technological ruins to the region's infamous capital of Starfall—and perhaps beyond—the Iron Gods Adventure Path will take your heroes into places unlike any seen before in the Pathfinder Roleplaying Game!

Releases

Pathfinder Adventure Path
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Fires of Creation Written by Neil Spicer Released August 2014
For level 1. A strange violet bonfire burns atop the town of Torch's central hill, its flames hot enough to allow smiths to work with the hardest of exotic metals harvested from the enormous crashed starship at Numeria's heart. When the fire is suddenly extinguished, the heroes must delve a previously unknown set of caves below the town that lead to a strange buried metallic ruin. Will the heroes survive the technological dungeon, or will they fall in a hail of robotic foes and laser fire?
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Lords of Rust Written by Nicolas Logue Released September 2014
For level 4. The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent bandits vie for control over the technological leavings and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than the town of Torch. For they have the support of one of the Iron Gods of Numeria, and what slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!
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The Choking Tower Written by Ron Lundeen Released October 2014
For level 7. The Lords of Rust and their strange Iron God have been defeated, but in doing so, Numeria's newest heroes uncovered a greater threat to the land than that posed by a gang of bandits. Another, more powerful Iron God is rising in power in the enigmatic Silver Mount, but before it can be confronted, the legacy of this strange deity's first worshiper must be recovered. Clues lead to the technophobic town of Iadenveigh, a farming community with its own need for heroes. What role could the mysterious Smoke Wizard of the Choking Tower play in this unfolding threat? Can the heroes prepare for their inevitable confrontation with Numeria's Iron God in time?
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Valley of the Brain Collectors Written by Mike Shel Released November 2014
For level 10. The heroes of Numeria must brave a remote canyonland known as the Scar of the Spider. Clues found in the Choking Tower revealed that a mysterious prophet left her legacy behind in this valley long ago… a legacy that could reveal methods to defeat the Iron God of the Silver Mount. But the heroes are neither the only nor the first visitors to the Scar of the Spider, and as they explore, they realize that alien monstrosities have colonized the canyon and have horrific agendas of their own. Can the heroes escape with their brains intact, or will they become merely the latest addition to an otherworldly collection?
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Palace of Fallen Stars Written by Tim Hitchcock Released December 2014
For level 13. Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the nation's sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Yet, before the heroes of Numeria can oppose it, they must first defeat the Technic League and the Black Sovereign in turn, for they control access to the legendary site. Will the clues harvested from an ancient android oracle and the technological wonders gathered from strange ruins across Numeria be enough for the heroes to prevail? Or will they simply become the latest upstarts to be crushed under the Technic League's metal boot?
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The Divinity Drive Written by Crystal Frasier Released January 28, 2015
For level 15. Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within this towering ruin—here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence from the eons of time. With allies recruited from across the land of Numeria and the brutish rulership of its capital city (for the time being) cowed, the time is right for the most extensive expedition into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes within the metal walls of one of Golarion's most legendary dungeons, and could they just be walking into an Iron God's trap?

Related publications

Player's Guides
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Iron Gods Player's Guide Written by Adam Daigle and James Jacobs Released August 2014
The Iron Gods Player's Guide gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for delving into the adventure and mysteries of the Iron Gods Adventure Path.
Sourcebooks
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Numeria, Land of Fallen Stars Written by Russ Taylor Released June 2014
Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the "Rain of Stars"—onto the plains of Numeria. Largely kept within this land by the barbarian natives' superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?
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People of the River Written by Tim Akers et al. Released July 2014
Make the secrets and tools of the mighty Sellen River yours with this guide to life along one of Golarion's most important waterways. Whether you call upon the rage powers of Kellid barbarians or employ the dastardly tactics of Riverfolk bandits, the secrets of Numeria and the River Kingdoms are sure to float your boat. A perfect companion to the Iron Gods Adventure Path and the Emerald Spire Superdungeon!
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People of the Stars Written by Andrew Romine Released August 2014
Shoot for the moon and prepare for interstellar adventure with Pathfinder Player Companion: People of the Stars! Along with new, out-of-this-world character options like feats, spells, and magic items, this book gives players all the information they need to explore Golarion's solar system and beyond. This volume is a perfect companion to the Iron Gods Adventure Path and the fan-favorite Pathfinder Campaign Setting: Distant Worlds. With People of the Stars, your success as an interstellar adventurer really is written in the stars!
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Technology Guide Written by Russ Taylor Released August 2014
It's one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you're standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide—an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion's Numeria, land of savagery and super-science!
Maps
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Iron Gods Poster Map Folio Cartography by Rob Lazzaretti and Ben Wootten Released January 28, 2015
Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path.
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Iron Gods Interactive Maps Cartography by Rob Lazzaretti Released May 5, 2015
This is a compilation of 38 maps from the entire Iron Gods Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Iron Gods Adventure Path, presented at the exact same scale.
Miniatures
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Iron Gods Adventure Path Pawn Collection Produced by Paizo Inc. Released March 25, 2015
Key monsters and NPCs from the Iron Gods Adventure Path come alive on your tabletop with the Iron Gods Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Iron Gods campaign, including androids, aliens, scrappers, and dozens of unique pawns also suitable for representing player characters.
Pathfinder Cards
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Iron Gods Item Cards Produced by Paizo Inc. Released December 2014
Futuristic weapons, mysterious malfunctioning super-tech, and even alien parasites are all found in this trove of treasures for use in your Iron Gods campaign.
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Tech Deck Item Cards Produced by Paizo Inc. Released January 28, 2015
Strange helmets and armor, futuristic medical technology, and weapons unlike any in the known world all appear in this trove of treasures for use in your science fantasy or science fiction campaign.