Electricity
Electricity is the set of physical phenomena associated with the presence and motion of matter possessing an electric charge. Electricity is related to magnetism, and the combination of the two is referred to as electromagnetism. Common natural phenomena are related to electricity, including lightning, static electricity, electric discharges, and many others.1 Electricity is also a natural energy that can be manipulated or generated through magic.2
In technology
Electricity can be transmitted through conductive materials, such as metals, and stored by certain materials in containers called batteries. Rare Stasian technology of Irrisen and Ustalav generates and transmits electricity without the use of magic, with chemical batteries capable of storing that power34 and grounded conductive cables such as electrocables capable of transmitting it over short distances.5
The Tinwound Hydroplant of Alkenstar City generates electricity through water-turned turbines located on the Alken Falls and distributes it to other sites in the city through a large metal rail.6
In magic
Electricity is generated or amplified by many spells, runes, and alchemical items. For example, an electric latch rune imprints a latch with a rune that electrocutes a creature who touches it.7 Chain lightning spells generate a bolt of lightning that arcs to other nearby beings.8 Similarly, shock weapon runes infuse weapons with arcs of electricity that can leap from it to nearby creatures.9 Bottled lightning combines alchemical reagents that generate a violent electrical discharge when exposed to air.10
Electro-thaumaturgy
Electro-thaumaturgy is a mysterious combination of magic and science of Azlant1112 that forms one of the foundational theories of Aeromantic Infadibulum, the lost Shory Empire art that powered its flying cities.13 Electro-thaumaturgy facilitates the transmission and storage of arcane magical energy using methods similar to electricity.12
In creatures
Some animals and beasts also harness electricity through natural abilities, magic, or a combination of the two. Such abilities can be referred to as electrogenesis.14 For example, a storm snake can absorb lightning and fly on currents of static electricity in storms.15 Electric eels can discharge a field of electricity as a defensive mechanism.16
While contact with powerful forms of electricity is harmful to most creatures, some made of conductive materials are particularly vulnerable to it, such as robots17 and clockworks.18
References
- ↑ Electricity on Wikipedia.
- ↑ “Glossary and Index” in Player Core, 455. Paizo Inc., 2023 .
- ↑ “2: Gears Equipment” in Guns & Gears, 60–61. Paizo Inc., 2021 .
- ↑ “2: Gears Equipment” in Guns & Gears, 82–83. Paizo Inc., 2021 .
- ↑ “2: Gears Equipment” in Guns & Gears, 87. Paizo Inc., 2021 .
- ↑ “The Smoking Gun” in The Smoking Gun, 32–34. Paizo Inc., 2022 .
- ↑ “Building Games” in GM Core, 101. Paizo Inc., 2023 .
- ↑ “Spells” in Player Core, 319. Paizo Inc., 2023 .
- ↑ “Treasure Trove” in GM Core, 238. Paizo Inc., 2023 .
- ↑ “11: Crafting & Treasure” in Core Rulebook, 545. Paizo Inc., 2019 .
- ↑ “Corruptions and Haunts” in Horror Realms, 62. Paizo Inc., 2016 .
- ↑ 12.0 12.1 “Bestiary” in Beyond the Veiled Past, 89. Paizo Inc., 2018 .
- ↑ “Chapter 5: The World” in Campaign Setting, 236. Paizo Inc., 2008 .
- ↑ “Wild Mimic Archetype” in Howl of the Wild, 80. Paizo Inc., 2024 .
- ↑ “Storm Snake” in Howl of the Wild, 185. Paizo Inc., 2024 .
- ↑ “Eel” in Monster Core, 138. Paizo Inc., 2024 .
- ↑ The Silver Mount Collection, 9. Paizo Inc., 2014 .
- ↑ “The Clockwork Caravan” in Grand Bazaar, 23. Paizo Inc., 2021 .
External links
- Electricity (real-world phenomena) on Wikipedia