Intelligent magic item
Intelligent magic items possess a consciousness and personality of their own. Such magic items have their own means of perceiving the world around them and communicating with their wielder and other beings. They also typically exhibit agency over their own powers, granting or denying them as it suits their own desires and needs.12
Intelligent magic items cannot be created except through exceptional circumstances, and in some cases require a large sacrifice or even a mortal soul. As a result, almost every intelligent item is unique by nature. An intelligent item gains sentience and sapience by acquiring mental and spiritual essences.32
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Notable intelligent magic items
- See also: Category:Intelligent magic items
- Abat-Ne, the Blackstone Mace, a legendary intelligent mace of Osirion4
- The Alara'quin weapons of the Runelords, such as Alaznist's Hateful Ranseur56
- The Crown of Fangs, which contains one of the Seven Relics of Kazavon7
- Hrym, an intelligent bastard sword8
- Piereta, an Iomedaean rapier9
- Shelana, the Mother Deck, purported progenitor of all decks of many things10
- Tegresin's Devouring Well, a sentient well of many worlds11
References
- ↑ “Magic Items” in Core Rulebook, 458. Paizo Inc., 2009 .
- ↑ 2.0 2.1 “Treasure Trove” in GM Core, 304–305. Paizo Inc., 2023 .
- ↑ “2: Tools” in Gamemastery Guide, 88. Paizo Inc., 2020 .
- ↑ “Lost Treasures of Ancient Osirion” in The Slave Trenches of Hakotep, 71. Paizo Inc., 2014 .
- ↑ Secrets of Roderic's Cove, inside front covers. Paizo Inc., 2018 .
- ↑ “Rise of New Thassilon” in Rise of New Thassilon, 70. Paizo Inc., 2019 .
- ↑ “Relics of Kazavon” in Crown of Fangs, 64. Paizo Inc., 2008 .
- ↑ Bastard, Sword. Paizo Inc., 2013 .
- ↑ “Adventure Toolbox” in The Apocalypse Prophet, 74–75. Paizo Inc., 2020 .
- ↑ “Deck of Many Things” in Classic Treasures Revisited, 20–21. Paizo Inc., 2010 .
- ↑ “Well of Many Worlds” in Classic Treasures Revisited, 63. Paizo Inc., 2010 .