Magitechnology

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Magitechnology, also known as magitech and Azlanti magical technology, was the combination of complex magic, advanced technology, and feats of engineering in the Azlanti Empire to craft advanced systems and devices.1

Properties

Many magitech devices employ high-quality and now rare metals and woods with exquisite finishes, as well as gemstones or crystals. Metals used in magitech are often alloys.1 Magical aeon stones of countless varieties are associated with many magitech devices, where they seemingly act as power supplies and are linked together using patterns of inlaid metals.1

History

At the peak of the Azlanti Empire prior to Earthfall, magitech was ubiquitous.1 Azlanti experts worked in facilities such as the Compass, and within organizations such as the Ioun Imperative and Spindle Solution, to develop ever more advanced combinations of magic and technology. This magitechnology, included the ability to travel to and settle Somal, Golarion's moon, via portals.2 This, and several other innovations, were developed with aid from the elven scientist Varliss of the then-diplomatic Winter Council.3

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Legacy

Functional examples of magitech are rare and highly valuable in modern Golarion, where the most well-known magitech devices are wayfinders and the aeon stones that interface with them.1

Other surviving forms of Azlanti magical technology include complex constructs, such as smoke sentinels4 and clockwork dragons,5 and the complex practices of electro-thaumaturgy.6

Wayfinders of the Pathfinder Society were developed from discoveries of Azlanti magitech by the legendary Pathfinder Durvin Gest7 at the House of Aeons.8 Gest's discoveries also included aeon stones.98 These discoveries were published in the first volume of the Pathfinder Chronicles in 4317 AR.1011

Electro-thaumaturgy was also part of the Shory aeromantic infadibulum.6 The Jistka Imperium civilization, known for its automatons, was founded after the illiterate Arustun discovered and deciphered lost Azlanti texts and located more in his subsequent travels.12

Aboleths attempted to use Azlanti technology to manipulate the forms of humanoids. All of their experiments died in the process, but the process also reanimated them as an undead hive-mind of beings known as abhominals.13

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 Brian Bauman & Luis Loza. “Magic Items” in Thirst for Blood, 81. Paizo Inc., 2025
  2. ↑ Thurston Hillman. “Beyond the Veiled Past” in Beyond the Veiled Past, 22–23. Paizo Inc., 2018
  3. ↑ Thurston Hillman. “Beyond the Veiled Past” in Beyond the Veiled Past, 28. Paizo Inc., 2018
  4. ↑ Ayla Arthur, et al. “Bestiary” in Into the Shattered Continent, 88–89. Paizo Inc., 2017
  5. ↑ Dennis Baker, et al. “Bestiary” in The Dead Heart of Xin, 86–87. Paizo Inc., 2013
  6. ↑ 6.0 6.1 Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 236. Paizo Inc., 2008
  7. ↑ Robert Brookes. “Into the Shattered Continent” in Into the Shattered Continent, 7. Paizo Inc., 2017
  8. ↑ 8.0 8.1 Erik Mona. “Secrets of Azlant” in Tower of the Drowned Dead, 63. Paizo Inc., 2017
  9. ↑ Neil Spicer. “Sanctum of the Serpent God” in Sanctum of the Serpent God, 31. Paizo Inc., 2011
  10. ↑ Kate Baker, et al. “Chapter 1: Introduction” in Pathfinder Society Guide, 8. Paizo Inc., 2020
  11. ↑ Kate Baker, et al. “Chapter 1: Introduction” in Pathfinder Society Guide, 11. Paizo Inc., 2020
  12. ↑ Michael Sayre, et al. “5: The Rotating Gear” in Guns & Gears, 212. Paizo Inc., 2021
  13. ↑ John Compton, et al. “Bestiary” in The Flooded Cathedral, 84–85. Paizo Inc., 2017