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Tempest Rising

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Pathfinder Adventure Path #57: Tempest Rising
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96
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PFRPG
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$19.99
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$19.99

Tempest Rising, an adventure by Matthew Goodall with supporting material by Jesse Benner, Ryan Costello, Liz Courts, Philip Minchin, and Tork Shaw, and fiction by Robin D. Laws, was released on June 20, 2012. It is the third of six chapters in the pirate-themed Skull & Shackles Adventure Path.

Race the Storm

The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they'll need to win the esteem of the Hurricane King himself. If they succeed, they'll earn the right to claim even greater glory by participating in the Free Captains' Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that's befallen so many before them?

This volume of Pathfinder Adventure Path includes:

Contents

Foreword
p. 4

Paizo Developer Rob McCreary discusses his personal Skull & Shackles campaign, including the use of a scale 3D ship to serve as the Wormwood and later the Man's Promise (as hinted at in the previous issue's foreword), an overview of the characters in the campaign—such as Mark Moreland's Klarg and James Jacobs's Sasha, and a recounting of the events of the adventure path's first few sessions.

Tempest Rising
p. 6

Returning to the Shackles with a hold full of booty and plunder, the adventurers must present themselves to the Hurricane King of the Shackles. Now recognized as Free Captains, they can enter the Free Captains' Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye of Abendego itself? Or will their ship be dashed against the rocks, never to sail again?

p. 60

The de facto capital of the disparate isles of the Shackles, Port Peril is the seat of power of the Hurricane King and one of the largest cities in the pirate nation. This gazetteer presents an overview of the city's prominent locations, inhabitants, and organizations.

Scourges of the Shackles
p. 66

This article details the 23 Pirate Lords of the Shackles, including their areas of operation, vessels, histories, and motivations, and the weather and stormbound hazards of the region.

p. 74

Challys Argent and her complement of sinister sword-enslaved sidekicks follow a cyclopean confession to the titular isle of Drowningtide. There they find that the hospitality of unfortunates drowned at sea can be too pressing to refuse...'"`UNIQ--ref-000D52EC-QINU`"'

Preview
p. 92

Adventure synopsis

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